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Returning 7 results for 'before being during charming raised'.
Other Suggestions:
before being during changing raise
before being daring chasing raised
before being during churning ranged
before being daring charging raised
before being during churning raised
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Hellfire Games. He is Indifferent toward the party—but still charming—and shares the following information about the competition:
Hellfire Games. The Hellfire Games are a sexennial competition in which
, and the air stinks of sulfur. Thousands of devils leer down at you from rows of seating above a twisted cage of infernal steel. Diabolical music fills the arena.
You stand on a raised platform
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
levitates into the air, revealing the contents of the sarcophagus: a shriveled, inanimate mummy wearing eyes of charming. After 1 minute, the eyes on the lid close as it slowly sinks back down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
levitates into the air, revealing the contents of the sarcophagus: a shriveled, inanimate mummy wearing eyes of charming. After 1 minute, the eyes on the lid close as it slowly sinks back down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
levitates into the air, revealing the contents of the sarcophagus: a shriveled, inanimate mummy wearing eyes of charming. After 1 minute, the eyes on the lid close as it slowly sinks back down