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Returning 35 results for 'before both death complex resolve'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
Spirit (10 temp. hp)
15th
Rapid Strike, Fighting Spirit (15 temp. hp)
18th
Strength before Death
classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
Spirit (10 temp. hp)
15th
Rapid Strike, Fighting Spirit (15 temp. hp)
18th
Strength before Death
classes
Tasha’s Cauldron of Everything
believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees life shift into a new
form.
Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and
classes
Tasha’s Cauldron of Everything
believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees life shift into a new
form.
Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
races
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be difficult to resolve in the location, choose an unencountered result instead. Death House Encounters d12 Encounter 1–4 Meeting with Sarusanda (see below)* 5–8 Three priests of Osybus
Death House Encounters The foul energies coalescing in Death House have spawned numerous horrors. When the characters enter locations with an “Encounter” subsection for the first time, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be difficult to resolve in the location, choose an unencountered result instead. Death House Encounters d12 Encounter 1–4 Meeting with Sarusanda (see below)* 5–8 Three priests of Osybus
Death House Encounters The foul energies coalescing in Death House have spawned numerous horrors. When the characters enter locations with an “Encounter” subsection for the first time, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ss’tck’al Long after Diderius’s death, the yuan-ti discovered the crypt and claimed it as their own. A small group of yuan-ti now lives here, backed up by lizardfolk servants. They are the caretakers
of the divination pool, which high-ranking yuan-ti use to seek magical insight for their far-reaching plots. The yuan-ti have avoided moving into the original chambers of the complex, fearing the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be difficult to resolve in the location, choose an unencountered result instead. Death House Encounters d12 Encounter 1–4 Meeting with Sarusanda (see below)* 5–8 Three priests of Osybus
Death House Encounters The foul energies coalescing in Death House have spawned numerous horrors. When the characters enter locations with an “Encounter” subsection for the first time, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
the living.”
The characters are now trapped in the clearing with a death knight. Most of the ghosts who’ve watched the scene until now scatter. Timmy stubbornly cheers them on as they face certain
death. Regardless of how the players interact with Uncle Marcus, he immediately remembers what is in his best interest and takes the death knight’s side. It has been a very long time since Sir Annus
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steal the souls of others to fuel their wicked magic. A priest of Osybus contains this soul power in shadowy tattoos, which the priest can draw on to defy death and become an Undead monster. Though
Zarovich from the Mists that imprison him. To achieve this goal, they orchestrate far-reaching and complex machinations that are virtually inscrutable to all but their archenemies, the Ulmist inquisitors.