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Returning 19 results for 'before both defeating could refuses'.
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before both defeating could refuges
before both defending could refuses
before both defending could refuse
before both deflecting could refuse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
be a divider wall with a locking mechanism in the center.
After defeating the guards, Bob (badly wounded with only 1 hit point remaining) sits down inside the car and works on his poetry. He thanks
way to open the lock is for the characters to repeat the passphrase from Mr. Green’s top-secret Plans. If they make a mistake or trip over the words, Ogred refuses to open and threatens to electrocute
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripask’s folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
*Appears in this chapter
Borborygmos For decades, the enormous cyclops Borborygmos has commanded the respect and obedience of the Gruul Clans by defeating all who challenged him. He embodies the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
*Appears in this chapter
Borborygmos For decades, the enormous cyclops Borborygmos has commanded the respect and obedience of the Gruul Clans by defeating all who challenged him. He embodies the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
*Appears in this chapter
Borborygmos For decades, the enormous cyclops Borborygmos has commanded the respect and obedience of the Gruul Clans by defeating all who challenged him. He embodies the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripask’s folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripask’s folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian