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Returning 35 results for 'before both defeating curious refuses'.
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Monsters
Fizban's Treasury of Dragons
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
detailed history of that item while guiding curious guests to (or away from) it. Sapphire Dragon Art Objects d6 Object
1 A battle standard showing the coat of arms of an ancient realm the
music box that plays a haunting song; the dragon claims the music is very popular on another world
5 A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
detailed history of that item while guiding curious guests to (or away from) it. Sapphire Dragon Art Objects d6 Object
1 A battle standard showing the coat of arms of an ancient realm the
music box that plays a haunting song; the dragon claims the music is very popular on another world
5 A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
detailed history of that item while guiding curious guests to (or away from) it. Sapphire Dragon Art Objects d6 Object
1 A battle standard showing the coat of arms of an ancient realm the
music box that plays a haunting song; the dragon claims the music is very popular on another world
5 A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Vistani assassin Arrigal (see chapter 5, area N9c). If the characters mention this card reading to him, he accepts his fate and accompanies them. If the characters succeed in defeating Strahd, Arrigal
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
be a divider wall with a locking mechanism in the center.
After defeating the guards, Bob (badly wounded with only 1 hit point remaining) sits down inside the car and works on his poetry. He thanks
way to open the lock is for the characters to repeat the passphrase from Mr. Green’s top-secret Plans. If they make a mistake or trip over the words, Ogred refuses to open and threatens to electrocute
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
ways:
By challenging the thri-kreen representative to a duel (which T’kitka declines, but the challenge alone is enough to win over Vortshu) By defeating Vortshu in a wrestling match, which
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and all of “Derendil’s” recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and all of “Derendil’s” recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and all of “Derendil’s” recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the