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Returning 35 results for 'before both delicate combat rin'.
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before both dedicate combat rin
before both dedicated combat rin
monsters
and saving throws made to avoid the prone condition.
Swipey. While not in combat, the rakitten takes any opportunity it can to knock things off shelves and ledges.Claw. Melee Weapon Attack: +4
porcelain shop, but a rakitten is much worse. They can’t help but knock off anything close to an edge, especially if it looks delicate and valuable. Fortunately, they make up for this irritating
Equipment
Combat
Utility
Whimsy
11
11
17
There are many fine teas to be tried all over Obojima, but only a few are legendary. One such tea is made by the master tea blender, Chisuay
. It is said that Chisuay leaves his body and brews this tea in the Spirit Realm, then, through powerful magic, he brings this delicate spiritual brew back into the Material Plane. Spirit tea can only be found at Chisuay’s teahouse.
Equipment
Combat
Utility
Whimsy
19
20
18
Every ten years, deep in the forests of Obojima, the rare irimbi caterpillar climbs to the highest branches to make a jade-green chrysalis in
which it transforms into an irimbi butterfly. The chrysalis feels like delicate rice paper to the touch, and finding one intact is almost impossible due to tree mites, which tend to make quick work of their favorite meal.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
classes
Player’s Handbook
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
help but knock off anything close to an edge, especially if it looks delicate and valuable. Fortunately, they make up for this irritating, fiendish behaviour with an ability to control spellcasters
ability checks and saving throws made to avoid the prone condition.
Swipey. While not in combat, the rakitten takes any opportunity it can to knock things off shelves and ledges.
Actions
Claw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have advantage on this check. The boggles avoid combat, surrendering if they face certain harm. If Squirt is with the party, it encourages the characters to acquire as much slippery boggle oil as
’ mintage is unfamiliar to the characters) A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have advantage on this check. The boggles avoid combat, surrendering if they face certain harm. If Squirt is with the party, it encourages the characters to acquire as much slippery boggle oil as
’ mintage is unfamiliar to the characters) A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have advantage on this check. The boggles avoid combat, surrendering if they face certain harm. If Squirt is with the party, it encourages the characters to acquire as much slippery boggle oil as
’ mintage is unfamiliar to the characters) A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp)
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
ornate platinum signet ring embossed with a snowdrop blossom (75 gp). The characters can recover the ring upon the meenlock’s death or notice it during combat with a successful DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Once an altercation begins with the ochre jellies, Urzmaktok and Melwythorne flee to safety. After combat ends, any friendly word convinces them to help the characters track down and catalog the
plants fill the area. It’s a lovely, unexpected landscape within the marsh, as the delicate floral scents mix with those of peat and earth to perfume the air.
This area is devoid of any creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
forward to the interrogation and torture that follows combat. Drow Magic. Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
forward to the interrogation and torture that follows combat. Drow Magic. Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Once an altercation begins with the ochre jellies, Urzmaktok and Melwythorne flee to safety. After combat ends, any friendly word convinces them to help the characters track down and catalog the
plants fill the area. It’s a lovely, unexpected landscape within the marsh, as the delicate floral scents mix with those of peat and earth to perfume the air.
This area is devoid of any creatures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
ornate platinum signet ring embossed with a snowdrop blossom (75 gp). The characters can recover the ring upon the meenlock’s death or notice it during combat with a successful DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Once an altercation begins with the ochre jellies, Urzmaktok and Melwythorne flee to safety. After combat ends, any friendly word convinces them to help the characters track down and catalog the
plants fill the area. It’s a lovely, unexpected landscape within the marsh, as the delicate floral scents mix with those of peat and earth to perfume the air.
This area is devoid of any creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
forward to the interrogation and torture that follows combat. Drow Magic. Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
ornate platinum signet ring embossed with a snowdrop blossom (75 gp). The characters can recover the ring upon the meenlock’s death or notice it during combat with a successful DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
.
Three Bugbear Warriors make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
.
Three Bugbear Warriors make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. If a fight breaks out here, Drivvin uses his first action in combat to cast time stop. He uses the extra time granted by the spell to summon a barlgura and cast fire shield on himself, as well as
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. If a fight breaks out here, Drivvin uses his first action in combat to cast time stop. He uses the extra time granted by the spell to summon a barlgura and cast fire shield on himself, as well as
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
cargo hold, the flesh golem tries to beat the characters unconscious. The squidlings are compelled to try to devour the brains of unconscious characters, avoiding combat otherwise. The heavy chains and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
cargo hold, the flesh golem tries to beat the characters unconscious. The squidlings are compelled to try to devour the brains of unconscious characters, avoiding combat otherwise. The heavy chains and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. If a fight breaks out here, Drivvin uses his first action in combat to cast time stop. He uses the extra time granted by the spell to summon a barlgura and cast fire shield on himself, as well as
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
.
Three Bugbear Warriors make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described