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Returning 35 results for 'before both divinity cutting reduced'.
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before both divining casting reduced
before both divinity cunning reduced
before both divinity casting reduced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Four quartz pillars fill this room with bright light.
Work Areas. Four work areas in the middle of the room meant for gem-cutting have been reduced to rubble.
A character who searches through the rubble can salvage one set of jeweler’s tools.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Four quartz pillars fill this room with bright light.
Work Areas. Four work areas in the middle of the room meant for gem-cutting have been reduced to rubble.
A character who searches through the rubble can salvage one set of jeweler’s tools.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Four quartz pillars fill this room with bright light.
Work Areas. Four work areas in the middle of the room meant for gem-cutting have been reduced to rubble.
A character who searches through the rubble can salvage one set of jeweler’s tools.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
hold monster, wall of force Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
hold monster, wall of force Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
hold monster, wall of force Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
this order: Tiamat’s attack and breath weapon damage is reduced by 15, and her hit point maximum is reduced by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
applied to Tiamat, in this order: Tiamat’s attack and breath weapon damage is reduced by 15, and her hit points drop by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
applied to Tiamat, in this order: Tiamat’s attack and breath weapon damage is reduced by 15, and her hit points drop by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
applied to Tiamat, in this order: Tiamat’s attack and breath weapon damage is reduced by 15, and her hit points drop by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
when one of its Large legs is reduced to 0 hit points. Objects and Damage Types. Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a
particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
section's hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
when one of its Large legs is reduced to 0 hit points. Objects and Damage Types. Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a
particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
when one of its Large legs is reduced to 0 hit points. Objects and Damage Types. Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a
particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deep into the tree blight, gaining total cover. The sprites evacuate and disperse into the swamp if the tree blight is reduced to 0 hit points. Clothesline. A clothesline attached to Big Barkless is
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
section's hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deep into the tree blight, gaining total cover. The sprites evacuate and disperse into the swamp if the tree blight is reduced to 0 hit points. Clothesline. A clothesline attached to Big Barkless is
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deep into the tree blight, gaining total cover. The sprites evacuate and disperse into the swamp if the tree blight is reduced to 0 hit points. Clothesline. A clothesline attached to Big Barkless is
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
section's hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Death Throes. Camlash explodes when reduced to 0 hit points, and each creature within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
together by cutting-edge magical scholarship, the enclave’s residents are hungry for secrets, reagents, and subjects. 3 Secret Monastery. Ageless secrets remain the focus of contemplation and rigorous
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Death Throes. Camlash explodes when reduced to 0 hit points, and each creature within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Death Throes. Camlash explodes when reduced to 0 hit points, and each creature within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
together by cutting-edge magical scholarship, the enclave’s residents are hungry for secrets, reagents, and subjects. 3 Secret Monastery. Ageless secrets remain the focus of contemplation and rigorous
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
together by cutting-edge magical scholarship, the enclave’s residents are hungry for secrets, reagents, and subjects. 3 Secret Monastery. Ageless secrets remain the focus of contemplation and rigorous
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.