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Returning 35 results for 'before both drawn could realizes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
he’s drawn water from the well, he’s also had vivid nightmares. Ander believes the well is cursed with bad luck and is happy it’s out of service. Unbeknownst to Ander, the water’s ill effects were
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
he’s drawn water from the well, he’s also had vivid nightmares. Ander believes the well is cursed with bad luck and is happy it’s out of service. Unbeknownst to Ander, the water’s ill effects were
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
he’s drawn water from the well, he’s also had vivid nightmares. Ander believes the well is cursed with bad luck and is happy it’s out of service. Unbeknownst to Ander, the water’s ill effects were
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mounds of dense vegetation, accompanied by muffled rumbling.
Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
) fire damage on a failed save, or half as much damage on a successful one. Dealing with the Crate. A character who realizes the crate’s orange glow is a bad sign can gently shake the crate to rearrange
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
(all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
(all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
(all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mounds of dense vegetation, accompanied by muffled rumbling.
Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
) fire damage on a failed save, or half as much damage on a successful one. Dealing with the Crate. A character who realizes the crate’s orange glow is a bad sign can gently shake the crate to rearrange
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mounds of dense vegetation, accompanied by muffled rumbling.
Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
) fire damage on a failed save, or half as much damage on a successful one. Dealing with the Crate. A character who realizes the crate’s orange glow is a bad sign can gently shake the crate to rearrange
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
map and succeeds on a DC 10 Intelligence (History) check realizes that it depicts a stretch of the Sword Coast encompassing the islands of Red Rocks, midway between Leilon and Waterdeep. An “X” marks a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
map and succeeds on a DC 10 Intelligence (History) check realizes that it depicts a stretch of the Sword Coast encompassing the islands of Red Rocks, midway between Leilon and Waterdeep. An “X” marks a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drawn to the mine by the meenlocks’ unwholesome presence and attack all creatures except the meenlocks. M3. Northern Wing This tunnel winds back toward the entrance, and the south wall of the chamber at
the check succeeds by 4 or more, the character pieces together the clues, if they haven’t done so already, and realizes that meenlocks created the moss-covered tunnels. M6. Chamber of Weeping Thick
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
map and succeeds on a DC 10 Intelligence (History) check realizes that it depicts a stretch of the Sword Coast encompassing the islands of Red Rocks, midway between Leilon and Waterdeep. An “X” marks a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drawn to the mine by the meenlocks’ unwholesome presence and attack all creatures except the meenlocks. M3. Northern Wing This tunnel winds back toward the entrance, and the south wall of the chamber at
the check succeeds by 4 or more, the character pieces together the clues, if they haven’t done so already, and realizes that meenlocks created the moss-covered tunnels. M6. Chamber of Weeping Thick
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drawn to the mine by the meenlocks’ unwholesome presence and attack all creatures except the meenlocks. M3. Northern Wing This tunnel winds back toward the entrance, and the south wall of the chamber at
the check succeeds by 4 or more, the character pieces together the clues, if they haven’t done so already, and realizes that meenlocks created the moss-covered tunnels. M6. Chamber of Weeping Thick
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
imperious beholder named Golcuus, the mind flayer fanatics lured Golcuus into a trap and mutated the creature into a miserable, subservient minion drawn from Golcuus’s nightmares. The Labyrinth of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
imperious beholder named Golcuus, the mind flayer fanatics lured Golcuus into a trap and mutated the creature into a miserable, subservient minion drawn from Golcuus’s nightmares. The Labyrinth of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
imperious beholder named Golcuus, the mind flayer fanatics lured Golcuus into a trap and mutated the creature into a miserable, subservient minion drawn from Golcuus’s nightmares. The Labyrinth of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
furniture and created a study is this dusty, lamplit chamber. Tables are strewn with pieces of parchment, on which strange diagrams are drawn, and a freestanding bookshelf holds a collection of bones
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
furniture and created a study is this dusty, lamplit chamber. Tables are strewn with pieces of parchment, on which strange diagrams are drawn, and a freestanding bookshelf holds a collection of bones
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
furniture and created a study is this dusty, lamplit chamber. Tables are strewn with pieces of parchment, on which strange diagrams are drawn, and a freestanding bookshelf holds a collection of bones
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
wall of this room bears several arrow slits. The south wall contains an enormous map drawn in charcoal, with numerous arrows and annotations. A stone throne sits against the west wall.
Qunbraxel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
realizes how to open the lock, as described below. The Granite Ledger in area T16 includes instructions in Dwarvish for opening the lock. Unlocking the Crypt. The dial’s carvings depict a faceted