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Returning 25 results for 'before both driven century record'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
-li was a fang of Yeenoghu, a powerful gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
priests turn their journals over to the resident scribes at such temples, who then record the priests’ observations for posterity and the benefit of all. Most who favor Gond practice time-honored
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Dweomerheart. This act ripped asunder the fabric of magic in the world, unleashing its raw power in a catastrophe called the Spellplague. Thousands of practitioners of the Art were driven mad or
float in the air. The Second Sundering A century after the Spellplague, the lands and peoples of Faerûn had become accustomed to the state of things — just in time for everything to change again. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
isolation and greed that doomed them. The clergy began fighting over food and wine. By the time their supplies ran out, they had either been killed by each other’s hands or driven hopelessly insane by
Strahd’s acts of terror against them. For years afterward, the villagers of Krezk avoided the place, fearing that the abbey was cursed, haunted, or both. Then, over a century ago, a pilgrim from a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his father’s criminal empire and oversaw its destruction. His success launched his career as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ability to feed souls into her phylactery, which lies hidden in a dungeon far from Waterdeep, Branta’s skeletal form deteriorated. Now, over a century later, only her skull remains. Years of captivity have
driven the demilich insane, and it attacks anyone other than Halaster. Although powerful wards prevent the demilich from leaving Halaster’s tower, the tower is not considered its lair. Consequently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlements here consist of wooden structures suspended above the muck. Most are built on platforms between trees, but a few stand on stilts driven deep into the muck. No solid earth underlies the mud of
the swamp, so houses built on poles eventually sink down into it. It is said that any object cast into the Swamp of Oblivion can’t be found again for at least a century. Now and then, a desperate soul
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of
elemental prophets was driven to seek out the ancient altar by dreams or visions. One by one, Aerisi Kalinoth, Vanifer, Gar Shatterkeel, and Marlos Urnrayle claimed their weapons and became the leaders of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she’s from, admonishing characters who try to learn too much of the past or future. Andarin Zarith This human Red Wizard of Thay will visit Gravenhollow nearly a century in the future. He treats the
heroes were lost to the demonic tide, but several powerful demon lords were driven back to the Abyss. Graz’zt This echo of Graz’zt (see appendix D) is gathering all the information it can about the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Lords’ Alliance For a century and a half, and more, the Lords’ Alliance has stood as the most important and influential group in the North. Its power has kept towns safe from the predations of
Waterdeep — extend their influence into nearby regions, often creating or accepting vassal settlements, but in the end, these realms are cities, driven to consider their own protection and future
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Guards of Felbarr. Drorn fought in the orc wars of both this and the last century, and helped free Citadel Felbarr (twice) and Gauntlgrym before he put down his warhammer a few years ago and began to
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
smiths’ art, for those furnaces are driven by the power of Maegera the Dawn Titan — a primordial imprisoned below them. Slumbering within the stone, Maegera exudes an unnatural heat that the dwarves tap
essence. When Maegera awoke in the last century, the earth shook, and many of the furnaces’ conduits were severed. Today, lengths of twine-thin metal hang limp and broken throughout the rubble of the Great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Undermountain to younger folk. Yet one day, something drew him back. Days of waiting for his triumphant return from the dungeon turned to months and then years. For nearly a century, citizens of Waterdeep
. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
creatures that have attempted to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorl’s most notable possession is an adamantine scythe with the slaad
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the
.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated, the vampire is paralyzed until the stake is removed.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
enter adulthood in their late teens and usually live less than a century. Size. Goliaths stand between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Speed. Your base
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
those roads have endured a century of neglect, in the vicinity of the forge they were of dwarven construction, and not even a century of disrepair can erase a dwarven road. The roads are buried under
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the living artillery of the daelkyr forces, shattering hobgoblin armies with their deadly eye rays. When the Gatekeepers drove back and imprisoned the daelkyr, most of the beholders were driven into
, driven by visions from the daelkyr, can be found working with the Cults of the Dragon Below or fighting alongside aberrations in Khyber. Others operate alone. Lycanthropes Many people believe that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, hypnotic beat.
Four androids (aerialist design) boogie in this trendy disco. The malfunctioning androids have been dancing here for nearly a century. Friction has frayed their outfits at the seams. When
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
would probably shatter if it struck anything harder than a pillow.
These crypts house the remains of numerous worshipers and servants of Torm interred over the past century. Currently, more than one
accommodate new signatures. Pherria took the Tome of the Creed Resolute from the cathedral to safeguard it. The book is merely a record of everyone who has taken the Creed Resolute oath. Its destruction
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
trust earlier, you can use these visitors to spur the plot forward. Hostel Visitors d4 Visitor 1 Jurgen and Gorvis, two dwarf men, have been happily married for a century. They’ve come to the tower
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
confirms that the Hunt Lords were human. As it happens, the rumors are true. The Hunt Lords played all sorts of terrible games at the expense of their wealthy employers. A century and a half ago, to escape
Grayflow rivers and attracts only those with an adventurous spirit. The place is all but abandoned now, its few remaining shepherds driven off by the stone giants of Deadstone Cleft (see chapter 6






