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Returning 35 results for 'before both driven coming reflections'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Backgrounds
Sword Coast Adventurer's Guide
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Staked Zombies Twenty zombies are impaled on stakes driven into the rocks around the dreadnaught. These undead were sent here by Ularan Mortus to recapture his vessel and have been staked out by
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll
.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated, the vampire is paralyzed until the stake is removed.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll
.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated, the vampire is paralyzed until the stake is removed.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll
.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated, the vampire is paralyzed until the stake is removed.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lighthouse. (This assumes that Hoobur Gran’Shoop was driven from the basement, and that the characters are prepared to deal with the possibility of him coming back.) Even if the characters don’t want
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lighthouse. (This assumes that Hoobur Gran’Shoop was driven from the basement, and that the characters are prepared to deal with the possibility of him coming back.) Even if the characters don’t want
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lighthouse. (This assumes that Hoobur Gran’Shoop was driven from the basement, and that the characters are prepared to deal with the possibility of him coming back.) Even if the characters don’t want
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
druid—who is entombed in the ice of a white dragon’s lair.
3 Aarakocra have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a