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Returning 35 results for 'before both dwelling cover resting'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragon’s body into a dracolich.
To decipher and use the Tome of the Dragon, you must be either a
number of creatures conducting the ritual. During the ritual, you and any assistants must work without interruption, resting no more than 8 hours per day. If you are a Dragon, the cost of supplies and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. If the target is a Large or smaller creature, it must succeed on a DC 22 Dexterity saving throw or be swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against
’s skyscraping beanstalks. These beanstalk wurms sport leafy growths, sustaining themselves on a mixture of natural photosynthesis and a carnivorous diet.
Cloud-dwelling giants often use
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt This area contains a cobweb-draped
wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffin’s lid is unlocked. A thin layer of grave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Krezk unseen under cover of darkness and made her way to the abbey, in the hope of gaining knowledge about Strahd and his domain from the residents there. Having met the Abbot and Strahd’s “bride
destroy him away from Castle Ravenloft, far from his resting place. She is planning to create a magic circle in this room as an added precaution. As the Abbot’s guest, Ezmerelda is free to come and go as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Krezk unseen under cover of darkness and made her way to the abbey, in the hope of gaining knowledge about Strahd and his domain from the residents there. Having met the Abbot and Strahd’s “bride
destroy him away from Castle Ravenloft, far from his resting place. She is planning to create a magic circle in this room as an added precaution. As the Abbot’s guest, Ezmerelda is free to come and go as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Krezk unseen under cover of darkness and made her way to the abbey, in the hope of gaining knowledge about Strahd and his domain from the residents there. Having met the Abbot and Strahd’s “bride
destroy him away from Castle Ravenloft, far from his resting place. She is planning to create a magic circle in this room as an added precaution. As the Abbot’s guest, Ezmerelda is free to come and go as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt This area contains a cobweb-draped
wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffin’s lid is unlocked. A thin layer of grave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt This area contains a cobweb-draped
wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffin’s lid is unlocked. A thin layer of grave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone engraved with Dwarvish prayers to Dumathoin, the Keeper of Secrets under the Mountain. Greasy goblin handprints cover the altar, which any dwarf would consider a desecration. Any character who takes
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone engraved with Dwarvish prayers to Dumathoin, the Keeper of Secrets under the Mountain. Greasy goblin handprints cover the altar, which any dwarf would consider a desecration. Any character who takes
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone engraved with Dwarvish prayers to Dumathoin, the Keeper of Secrets under the Mountain. Greasy goblin handprints cover the altar, which any dwarf would consider a desecration. Any character who takes
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cavern is strewn with small animal bones and the shriveled-up carcasses of cave-dwelling bats and rodents. A dim orange glow emanates from the north.
Three Stirges hang asleep from the ceiling
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover Rath’s escape. His
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Modar turns invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover Rath’s escape. His
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
themselves on a mixture of natural photosynthesis and a carnivorous diet. Aldo Domínguez Cloud-dwelling giants often use beanstalk wurms as a first line of defense against those who would ascend massive
swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the wurm, and takes 28 (8d6) piercing damage at the start of each of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Modar turns invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cavern is strewn with small animal bones and the shriveled-up carcasses of cave-dwelling bats and rodents. A dim orange glow emanates from the north.
Three Stirges hang asleep from the ceiling
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
themselves on a mixture of natural photosynthesis and a carnivorous diet. Aldo Domínguez Cloud-dwelling giants often use beanstalk wurms as a first line of defense against those who would ascend massive
swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the wurm, and takes 28 (8d6) piercing damage at the start of each of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cavern is strewn with small animal bones and the shriveled-up carcasses of cave-dwelling bats and rodents. A dim orange glow emanates from the north.
Three Stirges hang asleep from the ceiling
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
themselves on a mixture of natural photosynthesis and a carnivorous diet. Aldo Domínguez Cloud-dwelling giants often use beanstalk wurms as a first line of defense against those who would ascend massive
swallowed by the wurm. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the wurm, and takes 28 (8d6) piercing damage at the start of each of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover Rath’s escape. His
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Modar turns invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they aren’t the people he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they aren’t the people he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
at dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they aren’t the people he