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Returning 35 results for 'before breaking drawing chasing release'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Rending Bite","rollDamageType":"psychic"} psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 4–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Mind-Breaking Howl"}. The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10);{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
to retrieve it. Racing Rivals. The margrave of a land near the Yatil Mountains seeks to weaken his political rivals without drawing suspicion. Having heard of the party’s exploits, he hires the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
to retrieve it. Racing Rivals. The margrave of a land near the Yatil Mountains seeks to weaken his political rivals without drawing suspicion. Having heard of the party’s exploits, he hires the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
to retrieve it. Racing Rivals. The margrave of a land near the Yatil Mountains seeks to weaken his political rivals without drawing suspicion. Having heard of the party’s exploits, he hires the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is thick, and there is no risk of the characters breaking through it. Approaching the Ship When the characters get within 15 feet of the ship, read: You hear loud thumping and creaking coming from
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is thick, and there is no risk of the characters breaking through it. Approaching the Ship When the characters get within 15 feet of the ship, read: You hear loud thumping and creaking coming from
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is thick, and there is no risk of the characters breaking through it. Approaching the Ship When the characters get within 15 feet of the ship, read: You hear loud thumping and creaking coming from
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
honored at any celebration, and dance is the primary way to worship her. The Mistress of Revels is said to abhor violence, and any fighting or drawing of weapons (except in ceremony) at a celebration will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
honored at any celebration, and dance is the primary way to worship her. The Mistress of Revels is said to abhor violence, and any fighting or drawing of weapons (except in ceremony) at a celebration will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
honored at any celebration, and dance is the primary way to worship her. The Mistress of Revels is said to abhor violence, and any fighting or drawing of weapons (except in ceremony) at a celebration will
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Howler A far-off wail precedes the sight of a howler. Even at a distance, listeners’ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers
resistance.
Mind-Breaking Howl (Recharge 4–6). The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Howler A far-off wail precedes the sight of a howler. Even at a distance, one’s mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on
ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 6). The howler
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Howler A far-off wail precedes the sight of a howler. Even at a distance, listeners’ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers
resistance.
Mind-Breaking Howl (Recharge 4–6). The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Howler A far-off wail precedes the sight of a howler. Even at a distance, one’s mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on
ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 6). The howler
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Howler A far-off wail precedes the sight of a howler. Even at a distance, listeners’ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers
resistance.
Mind-Breaking Howl (Recharge 4–6). The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Howler A far-off wail precedes the sight of a howler. Even at a distance, one’s mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on
ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 6). The howler
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
apartments have the following features:
Apartments. Each two-story apartment is a section of the same large tenement building. The apartments have identical amenities: a stove, a small drawing room
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
apartments have the following features:
Apartments. Each two-story apartment is a section of the same large tenement building. The apartments have identical amenities: a stove, a small drawing room
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
apartments have the following features:
Apartments. Each two-story apartment is a section of the same large tenement building. The apartments have identical amenities: a stove, a small drawing room
Lenk’s appraisal fee.
Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Quest: Breaking the Bank After detailing the services he offers, Lenk tells the characters he’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the blister, a character determines the vines are drawing spiritual energy from the land and concentrating that energy within the blister. However, the nature and purpose of that magic are unclear. A
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the blister, a character determines the vines are drawing spiritual energy from the land and concentrating that energy within the blister. However, the nature and purpose of that magic are unclear. A
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the blister, a character determines the vines are drawing spiritual energy from the land and concentrating that energy within the blister. However, the nature and purpose of that magic are unclear. A
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
release the owlbears and the two-headed owlbear to take on the characters, then flee to alert the rest of the laboratory section of the temple (areas 1 through 23). If the owlbears or their two-headed kin
are freed, the cruel experiments performed on them have pushed them all to the breaking point. They ignore each other but attack any other creatures they can see. Control Panel The control panel is