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Returning 35 results for 'being before defender constructs removed'.
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Monsters
Acquisitions Incorporated
Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.These intricately crafted constructs are typically made to reflect the forms of the metallic
dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its
classes
Tasha’s Cauldron of Everything
before being saved by a Battle Smith and a steel defender.
In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after
material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying
Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacker.The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
Equipment
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Constructs Cadaver collector
Clockwork bronze scout
Clockwork iron cobra
Clockwork oaken bolter
Clockwork stone defender
Duergar hammerer
Duergar screamer
Hellfire engine
Marut
Retriever
Steel predator
Stone cursed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Constructs Cadaver collector
Clockwork bronze scout
Clockwork iron cobra
Clockwork oaken bolter
Clockwork stone defender
Duergar hammerer
Duergar screamer
Hellfire engine
Marut
Retriever
Steel predator
Stone cursed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Constructs Cadaver collector
Clockwork bronze scout
Clockwork iron cobra
Clockwork oaken bolter
Clockwork stone defender
Duergar hammerer
Duergar screamer
Hellfire engine
Marut
Retriever
Steel predator
Stone cursed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stat Blocks by Creature Type Aberrations Balhannoth
Berbalang
Choker
Star spawn grue
Star spawn hulk
Star spawn larva mage
Star spawn mangler
Star spawn seer
Constructs Bronze scout
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stat Blocks by Creature Type Aberrations Balhannoth
Berbalang
Choker
Star spawn grue
Star spawn hulk
Star spawn larva mage
Star spawn mangler
Star spawn seer
Constructs Bronze scout
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stat Blocks by Creature Type Aberrations Balhannoth
Berbalang
Choker
Star spawn grue
Star spawn hulk
Star spawn larva mage
Star spawn mangler
Star spawn seer
Constructs Bronze scout
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
threshold, the character has disadvantage on saving throws for 1 minute. 4 The character is plagued by nightmares of metal constructs. 5 The character is disoriented by wide-open spaces and has no sense of direction outdoors. 6 While in sunlight, the character has disadvantage on attack rolls.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
threshold, the character has disadvantage on saving throws for 1 minute. 4 The character is plagued by nightmares of metal constructs. 5 The character is disoriented by wide-open spaces and has no sense of direction outdoors. 6 While in sunlight, the character has disadvantage on attack rolls.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
threshold, the character has disadvantage on saving throws for 1 minute. 4 The character is plagued by nightmares of metal constructs. 5 The character is disoriented by wide-open spaces and has no sense of direction outdoors. 6 While in sunlight, the character has disadvantage on attack rolls.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
save, or half as much damage on a successful one.
Bonus Actions
Reel In. The clockwork pulls the creature grappled by its Harpoon up to 20 feet closer.
Stone Defender The thick plates of stone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
save, or half as much damage on a successful one.
Bonus Actions
Reel In. The clockwork pulls the creature grappled by its Harpoon up to 20 feet closer.
Stone Defender The thick plates of stone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
save, or half as much damage on a successful one.
Bonus Actions
Reel In. The clockwork pulls the creature grappled by its Harpoon up to 20 feet closer.
Stone Defender The thick plates of stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target has the petrified condition (instead of the restrained condition) until it is removed by the Greater Restoration spell or similar magic. Once this property is used, it can’t be used again until
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target has the petrified condition (instead of the restrained condition) until it is removed by the Greater Restoration spell or similar magic. Once this property is used, it can’t be used again until
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
these mind flayers are attacked, one maintains contact with the crystal pedestal while the other defends it. The diamond no longer floats if removed from its place above the pedestal. A creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
these mind flayers are attacked, one maintains contact with the crystal pedestal while the other defends it. The diamond no longer floats if removed from its place above the pedestal. A creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
these mind flayers are attacked, one maintains contact with the crystal pedestal while the other defends it. The diamond no longer floats if removed from its place above the pedestal. A creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target has the petrified condition (instead of the restrained condition) until it is removed by the Greater Restoration spell or similar magic. Once this property is used, it can’t be used again until
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
immediately, and spirits of the ancestors animate the creature and it attacks. These beings are constructs, but otherwise function according to the statistics for a certain kind of creature, as noted