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Returning 35 results for 'being before divinity charges recent'.
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Magic Items
Tasha’s Cauldron of Everything
existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising power of the Witch Queen Iggwilv (one of the names of the
’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Spells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
also included above.) Level 2: Channel Divinity You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each
of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You can use this class’s Channel Divinity twice. You
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
also included above.) Level 2: Channel Divinity You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each
of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You can use this class’s Channel Divinity twice. You
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
also included above.) Level 2: Channel Divinity You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each
of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You can use this class’s Channel Divinity twice. You
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess Mystra is the Weave. She is its keeper and tender, but all three times the goddess of magic has died or been separated from her divinity (twice as Mystra, and once as her predecessor, Mystryl
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess Mystra is the Weave. She is its keeper and tender, but all three times the goddess of magic has died or been separated from her divinity (twice as Mystra, and once as her predecessor, Mystryl
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess Mystra is the Weave. She is its keeper and tender, but all three times the goddess of magic has died or been separated from her divinity (twice as Mystra, and once as her predecessor, Mystryl
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to be working together.
2 Ephara attempts to strip Phenax of his “stolen” divinity, outraged by his influence over criminals.
3 A recent earthquake has changed the coastline, exposing a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to be working together.
2 Ephara attempts to strip Phenax of his “stolen” divinity, outraged by his influence over criminals.
3 A recent earthquake has changed the coastline, exposing a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to be working together.
2 Ephara attempts to strip Phenax of his “stolen” divinity, outraged by his influence over criminals.
3 A recent earthquake has changed the coastline, exposing a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, mortals developed their own methods of dealing with existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising
“Artifacts” section of the Dungeon Master’s Guide: Crook of Rao 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property Spells. The crook has 6 charges. While holding it, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, mortals developed their own methods of dealing with existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising
“Artifacts” section of the Dungeon Master’s Guide: Crook of Rao 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property Spells. The crook has 6 charges. While holding it, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, mortals developed their own methods of dealing with existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising
“Artifacts” section of the Dungeon Master’s Guide: Crook of Rao 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property Spells. The crook has 6 charges. While holding it, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
who have been experiencing a recurring vision that comes to them in times of great turmoil or doubt. This vision might be a recent occurrence or something they’ve been experiencing for a long time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, animated, or raised from the dead.
Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
: 11 (2d10) fire damage.
Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, animated, or raised from the dead.
Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
: 11 (2d10) fire damage.
Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, animated, or raised from the dead.
Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
: 11 (2d10) fire damage.
Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
who have been experiencing a recurring vision that comes to them in times of great turmoil or doubt. This vision might be a recent occurrence or something they’ve been experiencing for a long time
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
who have been experiencing a recurring vision that comes to them in times of great turmoil or doubt. This vision might be a recent occurrence or something they’ve been experiencing for a long time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
caverns are recent excavations seeking new profitable veins of gold. Use some or all of the following encounters in these caverns, depending on how quickly you want to reach the final showdown with
lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesn’t attack immediately. Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
caverns are recent excavations seeking new profitable veins of gold. Use some or all of the following encounters in these caverns, depending on how quickly you want to reach the final showdown with
lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesn’t attack immediately. Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
caverns are recent excavations seeking new profitable veins of gold. Use some or all of the following encounters in these caverns, depending on how quickly you want to reach the final showdown with
lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesn’t attack immediately. Characters who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
human commoner), runs the shop. Elza has expanded the business in recent years by offering a selection of adventuring supplies — rations, fur cloaks, leather gloves and boots, ice picks, snowshoes
stay on credit and then presenting them with a bill inflated by interest charges after they earn their next payday. Those who don’t settle their accounts discover that the former mercenary doesn’t take