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Returning 35 results for 'being both defender cunning release'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tactics Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait described in the
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tactics Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait described in the
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tactics Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait described in the
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
characters, now deeply indebted to the god of slaughter, realize that he will not release them willingly from his service. At this point, the characters might seek freedom from Mogis’s service. Iroas or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
characters, now deeply indebted to the god of slaughter, realize that he will not release them willingly from his service. At this point, the characters might seek freedom from Mogis’s service. Iroas or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
characters, now deeply indebted to the god of slaughter, realize that he will not release them willingly from his service. At this point, the characters might seek freedom from Mogis’s service. Iroas or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the main force engages the enemy. A cunning party should have the chance to take out numerous defenders, open the gate in area 1, and slay sahuagin leaders, possibly without ever raising an alert
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the main force engages the enemy. A cunning party should have the chance to take out numerous defenders, open the gate in area 1, and slay sahuagin leaders, possibly without ever raising an alert
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the main force engages the enemy. A cunning party should have the chance to take out numerous defenders, open the gate in area 1, and slay sahuagin leaders, possibly without ever raising an alert
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping. Convincing him to release even one of those souls comes at a
red eyes, and flowing robes. He can also assume other forms and is seldom seen without his ruby-tipped scepter in hand. Asmodeus is the most cunning and well-mannered of archdevils. On the surface, he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping. Convincing him to release even one of those souls comes at a
red eyes, and flowing robes. He can also assume other forms and is seldom seen without his ruby-tipped scepter in hand. Asmodeus is the most cunning and well-mannered of archdevils. On the surface, he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping. Convincing him to release even one of those souls comes at a
red eyes, and flowing robes. He can also assume other forms and is seldom seen without his ruby-tipped scepter in hand. Asmodeus is the most cunning and well-mannered of archdevils. On the surface, he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Convincing him to release even one of those souls comes at a steep price, and it is rumored that the Archduke of Nessus has claimed whole kingdoms in the past for such favors. Asmodeus most often
in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Convincing him to release even one of those souls comes at a steep price, and it is rumored that the Archduke of Nessus has claimed whole kingdoms in the past for such favors. Asmodeus most often
in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Convincing him to release even one of those souls comes at a steep price, and it is rumored that the Archduke of Nessus has claimed whole kingdoms in the past for such favors. Asmodeus most often
in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If you have a feature like Cunning Action or Step of the Wind, can you take the Dash action more than once on your turn? If you can take the Dash action as a bonus action, nothing in the rules
/wizard can get a bonus action to Dash by using Cunning Action, and I can cast expeditious retreat on myself to get a bonus action to Dash. Do I get two bonus actions to Dash? No. You can take only
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If you have a feature like Cunning Action or Step of the Wind, can you take the Dash action more than once on your turn? If you can take the Dash action as a bonus action, nothing in the rules
/wizard can get a bonus action to Dash by using Cunning Action, and I can cast expeditious retreat on myself to get a bonus action to Dash. Do I get two bonus actions to Dash? No. You can take only
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If you have a feature like Cunning Action or Step of the Wind, can you take the Dash action more than once on your turn? If you can take the Dash action as a bonus action, nothing in the rules
/wizard can get a bonus action to Dash by using Cunning Action, and I can cast expeditious retreat on myself to get a bonus action to Dash. Do I get two bonus actions to Dash? No. You can take only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Ravengard was in the midst of finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Ravengard was in the midst of finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Ravengard was in the midst of finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft., passive Perception 13
Languages Common plus any one language
Challenge 1 (200 XP)
Cunning Action. On each of its turns, the thought spy
feet of such an opening must succeed on a DC 15 Dexterity saving throw or be knocked prone and pushed up to 20 feet in a straight line away from the opening. Spore-laden fungi release a cloud that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft., passive Perception 13
Languages Common plus any one language
Challenge 1 (200 XP)
Cunning Action. On each of its turns, the thought spy
feet of such an opening must succeed on a DC 15 Dexterity saving throw or be knocked prone and pushed up to 20 feet in a straight line away from the opening. Spore-laden fungi release a cloud that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft., passive Perception 13
Languages Common plus any one language
Challenge 1 (200 XP)
Cunning Action. On each of its turns, the thought spy
feet of such an opening must succeed on a DC 15 Dexterity saving throw or be knocked prone and pushed up to 20 feet in a straight line away from the opening. Spore-laden fungi release a cloud that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Any sinkholes remain where they are. Green Dragon The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty
learns what it can about other creatures’ activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Any sinkholes remain where they are. Green Dragon The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty
learns what it can about other creatures’ activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a