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Returning 35 results for 'blast before driving core respectively'.
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beast before divine core respectively
beast before divine cure respectively
beast before delving core respectively
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best before divine core respectively
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
Grappled condition (escape DC 15) from one of two vines.
Radiant Blast. Constitution Saving Throw: DC 17, each creature of the incarnation’s choice in a 20-foot Emanation originating from the
Monsters
Infernal Machine Rebuild
","rollAction":"Cold Breath"}. The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8);{"diceNotation":"10d8
addressing one another as Aameul and Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of
Monsters
Bigby Presents: Glory of the Giants
"}. The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12
, the scion’s cradle animates as a bipedal figure formed of ice and snow. It smashes intruders with its icy fists or hurls shards of its own icy substance at them, and it can exhale a blast of
Monsters
Bigby Presents: Glory of the Giants
ice and snow. It smashes intruders with its icy fists or hurls shards of its own icy substance at them, and it can exhale a blast of frigid air to freeze foes in place.
If the cradle is destroyed
, including driving off intruders. But if the cradle dies, the scion within fully awakens.ColdFire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth-Shaking Movement. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Strider Airship has the following crew stations. Arcane Launcher (4) Medium Object Armor Class: 17 Hit Points: 30
Energy Blast (Requires Elemental Core
). Ranged Attack Roll: +7, range 100/500 ft. Hit: 14 (4d6) Force damage.
This miniature cannon shoots bursts of magical force. A creature operating the Arcane Launcher can take the Energy Blast action to aim and fire the cannon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Strider Airship has the following crew stations. Arcane Launcher (4) Medium Object Armor Class: 17 Hit Points: 30
Energy Blast (Requires Elemental Core
). Ranged Attack Roll: +7, range 100/500 ft. Hit: 14 (4d6) Force damage.
This miniature cannon shoots bursts of magical force. A creature operating the Arcane Launcher can take the Energy Blast action to aim and fire the cannon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Strider Airship has the following crew stations. Arcane Launcher (4) Medium Object Armor Class: 17 Hit Points: 30
Energy Blast (Requires Elemental Core
). Ranged Attack Roll: +7, range 100/500 ft. Hit: 14 (4d6) Force damage.
This miniature cannon shoots bursts of magical force. A creature operating the Arcane Launcher can take the Energy Blast action to aim and fire the cannon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Air Cruiser has the following crew stations. Lightning Turret (6) Medium Object Armor Class: 17 Hit Points: 50
Lightning Blast (Requires Elemental
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Air Cruiser has the following crew stations. Lightning Turret (6) Medium Object Armor Class: 17 Hit Points: 50
Lightning Blast (Requires Elemental
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Air Cruiser has the following crew stations. Lightning Turret (6) Medium Object Armor Class: 17 Hit Points: 50
Lightning Blast (Requires Elemental
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
duplicate a spell but aren’t themselves spells. Use a save DC of 13 and 16 for the volatile mote and core, respectively. In all cases, only the harvesters are counted as being in the effect’s area, and
Elemental Elementals are conglomerations of elemental energy given thought. For this reason, little is left behind when they die. An astute and fast-acting harvester can capture the core of an
classes
Basic Rules (2014)
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
froze partway through its blast. The castle now hangs in midair, its chambers, laboratories, and crypts suspended in disjointed sections. Magic woven into the fortress’s stones attempts to heal the
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
froze partway through its blast. The castle now hangs in midair, its chambers, laboratories, and crypts suspended in disjointed sections. Magic woven into the fortress’s stones attempts to heal the
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
froze partway through its blast. The castle now hangs in midair, its chambers, laboratories, and crypts suspended in disjointed sections. Magic woven into the fortress’s stones attempts to heal the
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the core of the rules of the game. All three follow these simple steps. Roll the die and add a modifier. Roll a d20 and add the relevant modifier. This is typically the modifier derived from one of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the core of the rules of the game. All three follow these simple steps. Roll the die and add a modifier. Roll a d20 and add the relevant modifier. This is typically the modifier derived from one of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
the core of the rules of the game. All three follow these simple steps. Roll the die and add a modifier. Roll a d20 and add the relevant modifier. This is typically the modifier derived from one of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
is broken.
Mind Blast (Recharge 5–6). Creatures of the refraction’s choice within 60 feet of it must succeed on a DC 19 Intelligence saving throw or take 33 (5d10 + 6) psychic damage and have the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
is broken.
Mind Blast (Recharge 5–6). Creatures of the refraction’s choice within 60 feet of it must succeed on a DC 19 Intelligence saving throw or take 33 (5d10 + 6) psychic damage and have the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
is broken.
Mind Blast (Recharge 5–6). Creatures of the refraction’s choice within 60 feet of it must succeed on a DC 19 Intelligence saving throw or take 33 (5d10 + 6) psychic damage and have the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard’s tail and
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, driving dragons into obscurity or even extinction. Perhaps such a war is still raging. Dragons might have their own realms alongside the nations of giants, coexisting in peace or in rising tension
that puts the focus on the world inhabited by the giants of old, which might or might not include a significant number of living giants. The core idea of such a campaign might be that giants dominate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, driving dragons into obscurity or even extinction. Perhaps such a war is still raging. Dragons might have their own realms alongside the nations of giants, coexisting in peace or in rising tension
that puts the focus on the world inhabited by the giants of old, which might or might not include a significant number of living giants. The core idea of such a campaign might be that giants dominate