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Returning 35 results for 'blast being define constructed revealing'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
Characteristics A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
Characteristics A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
Characteristics A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a part of them expressed to an extreme. To define a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a