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Returning 35 results for 'bonus before delicate core receive'.
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Spells
Player’s Handbook
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision
with a range of 30 feet.
As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
Magic Items
Dungeon Master’s Guide
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Magic Items
Forgotten Realms: Heroes of Faerûn
Lamps are a liability on adventures. Delicate and prone to oil spillage, lamps fill a hand that should otherwise be wielding a weapon or casting a spell. Once you try one of our elegant and practical
20-foot radius and Dim Light for an additional 20 feet. As a Bonus Action, you can close the cover, smothering the flame, or open it again.
monsters
as a bonus action. The paw vanishes if it is ever more than 30 feet away from the rakitten or if the rakitten uses this action again.
The rakitten can use its action to control the paw. It can use
porcelain shop, but a rakitten is much worse. They can’t help but knock off anything close to an edge, especially if it looks delicate and valuable. Fortunately, they make up for this irritating
Monsters
Vecna: Eve of Ruin
berserk. On each of its turns while berserk, the bearer has advantage on melee attack rolls, it can Dash as a bonus action, and it must attack the nearest creature it can see. If no creature is near
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
Monsters
Dragonlance: Shadow of the Dragon Queen
attack, spell, or other effect, except ones that turn Undead, and he retains his alignment, Intelligence, Wisdom, and Charisma, immunity to being charmed and frightened, and his Divisive Whispers bonus
drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc reappears in an unoccupied
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the