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Returning 21 results for 'boring saving'.
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being saving
burning saving
bring saving
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brings saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.Multiattack. The
rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech
Monsters
Fizban's Treasury of Dragons
cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an
action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6
Monsters
Fizban's Treasury of Dragons
Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of
moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
+6", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be
disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be
disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor and running to the control room (area 5). Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and
and is unmoored. It travels throughout the tomb at random, though is confined by the tomb’s magic to stay within its rooms and corridors rather than boring through the walls. This sphere can be
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor and running to the control room (area 5). Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and
and is unmoored. It travels throughout the tomb at random, though is confined by the tomb’s magic to stay within its rooms and corridors rather than boring through the walls. This sphere can be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Except for Rala, each guest uses the NPC stat block noted below with the following racial traits: Their speed is 25 feet. They have darkvision out to a range of 60 feet. They have advantage on saving
underline the fact that the two families really don’t trust one another. The Dharguns see the Thunderwinds as uncouth and violent, while the Thunderwinds see the Dharguns as uppity and boring. None of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Except for Rala, each guest uses the NPC stat block noted below with the following racial traits: Their speed is 25 feet. They have darkvision out to a range of 60 feet. They have advantage on saving
underline the fact that the two families really don’t trust one another. The Dharguns see the Thunderwinds as uncouth and violent, while the Thunderwinds see the Dharguns as uppity and boring. None of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the corridor before flooding it with magical fire. Each creature inside the closed-off corridor must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much
there triggers a fusillade of arrows and must make a DC 20 Dexterity saving throw, taking 27 (6d8) piercing damage from the arrows on a failed save or half as much damage on a successful one. The 5-foot
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the corridor before flooding it with magical fire. Each creature inside the closed-off corridor must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much
there triggers a fusillade of arrows and must make a DC 20 Dexterity saving throw, taking 27 (6d8) piercing damage from the arrows on a failed save or half as much damage on a successful one. The 5-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Spiritual Inhabitation. A character who touches the robe must make a DC 16 Charisma saving throw. On a failed save, Demetrius’s spirit inhabits the character’s body, and the robe stops glowing. On a
Good spell. Demetrius automatically fails his saving throw against any effect that turns Undead, which also forces his spirit back into the robe. If the robe is destroyed or taken from the ziggurat while
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Spiritual Inhabitation. A character who touches the robe must make a DC 16 Charisma saving throw. On a failed save, Demetrius’s spirit inhabits the character’s body, and the robe stops glowing. On a
Good spell. Demetrius automatically fails his saving throw against any effect that turns Undead, which also forces his spirit back into the robe. If the robe is destroyed or taken from the ziggurat while
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
DC 16 Dexterity saving throw or become coated with the contents of one of the falling fruits for 1 hour or until the character uses an action to scrape off the fruit’s pungent juices. For each
lake. If the characters decline, the thri-kreen disappear into the foliage without another word. S57c: Boring Grass Patch. The grass surrounding this northern path has bristly, corkscrew-shaped leaves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
DC 16 Dexterity saving throw or become coated with the contents of one of the falling fruits for 1 hour or until the character uses an action to scrape off the fruit’s pungent juices. For each
lake. If the characters decline, the thri-kreen disappear into the foliage without another word. S57c: Boring Grass Patch. The grass surrounding this northern path has bristly, corkscrew-shaped leaves