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compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
section and choose the components that make sense for the creature. For example, an aboleth has tentacles, eyes, mucus, blood, and a hide, but doesn’t have claws, chitin, or antennae. Boss monsters in
to craft the [Tooltip Not Found], crafted from two of the tar-rasque’s pouches of claws, the harvesters should add two pouch of claws at the start of their harvest list when harvesting the boss
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
you digest them, things get weird!
— Heliana, Toast Burner
Luciano Javier Carreira
Cooking is a subcategory of crafting that allows players to use their downtime to prepare for the conflict
ahead in a whole new way. This section explores cooking magical food. It first describes the rules for cooking food, then details the 22 staple recipes and 5 boss-monster-specific recipes, before
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
-magic campaign, do the opposite.
GM Tip: Boss Essence. When it comes to crafting, only an essence’s rarity matters, not the creature it comes from. The most valuable parts of boss monsters are their unique components, not their essence!
! Mythic Creatures. Some of the boss creatures in this book have mythic traits. Sometimes, these traits are only active in the higher-level version of the hunt. For example, in the Tale of Two Tales
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Recipes This book presents two types of recipes: staple ones which can be cooked with monster components of any type, and ‘boss recipes’ which require components specific to the boss monsters in the
every magical meal; it is the factor that decides how powerful the meal’s effects will be. As with crafting, essence dictates the rarity of the magical meal, from uncommon to legendary. Rarity’s effect on
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. Treasure. Harvesting and crafting specific to the boss monster, as well as any other treasure that might be found. Beyond Deadly. Death is inevitable. In this book, it is a little more inevitable
hunts’ boss fights are designed to use a party’s entire resources for a day’s adventuring, which exceeds the daily XP budget at higher levels. Average Daily XP Budget per Hunt Level Daily XP Budget