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Returning 35 results for 'both before dagger contain reflected'.
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both before danger certain respected
both before danger contact respected
both before danger contained respected
both before danger certain reflect
both before danger contact reflect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices. An adventuring band known as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices. An adventuring band known as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices. An adventuring band known as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
and contain personal possessions. Five of the chests each contain a purse with 6 sp. Three of the other chests hold a whetstone, a dagger in a scabbard, and a crude wooden carving of a crocodile. 10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
and contain personal possessions. Five of the chests each contain a purse with 6 sp. Three of the other chests hold a whetstone, a dagger in a scabbard, and a crude wooden carving of a crocodile. 10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
and contain personal possessions. Five of the chests each contain a purse with 6 sp. Three of the other chests hold a whetstone, a dagger in a scabbard, and a crude wooden carving of a crocodile. 10
Compendium
- Sources->Dungeons & Dragons->Divine Contention
they pick it up. When Talos attacks the ship, these characters won’t find it so easy to escape (see “Rise of the Storm Lord”). D5. Storage Lockers These lockers contain supplies for manning the
hoard includes four black opals worth 1,000 gp each, a golden harp worth 750 gp, an ornamental swan worth 500 gp, a jewel-encrusted dagger worth 750 gp, and a treasure chest containing 8,000 gp. D14
Compendium
- Sources->Dungeons & Dragons->Divine Contention
they pick it up. When Talos attacks the ship, these characters won’t find it so easy to escape (see “Rise of the Storm Lord”). D5. Storage Lockers These lockers contain supplies for manning the
hoard includes four black opals worth 1,000 gp each, a golden harp worth 750 gp, an ornamental swan worth 500 gp, a jewel-encrusted dagger worth 750 gp, and a treasure chest containing 8,000 gp. D14
Compendium
- Sources->Dungeons & Dragons->Divine Contention
they pick it up. When Talos attacks the ship, these characters won’t find it so easy to escape (see “Rise of the Storm Lord”). D5. Storage Lockers These lockers contain supplies for manning the
hoard includes four black opals worth 1,000 gp each, a golden harp worth 750 gp, an ornamental swan worth 500 gp, a jewel-encrusted dagger worth 750 gp, and a treasure chest containing 8,000 gp. D14
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
glass and three dagger-sized pieces of chardalyn (see "Chardalyn"). With a successful DC 16 Intelligence (Arcana) check, a character can determine that the chardalyn, despite its crystalline
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
glass and three dagger-sized pieces of chardalyn (see "Chardalyn"). With a successful DC 16 Intelligence (Arcana) check, a character can determine that the chardalyn, despite its crystalline
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
glass and three dagger-sized pieces of chardalyn (see "Chardalyn"). With a successful DC 16 Intelligence (Arcana) check, a character can determine that the chardalyn, despite its crystalline
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
T1), who arrive 2 rounds later to investigate. Treasure. The shelves contain twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
T1), who arrive 2 rounds later to investigate. Treasure. The shelves contain twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials