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Returning 35 results for 'both before dedicated continent remove'.
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races
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
races
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
races
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and mass migrations. The Knights of Solamnia, the champions who might’ve kept Ansalon united, were distrusted as former allies of Istar and persecuted across the continent, even in Solamnia. The elven
disaster waned. Though many elves and mountain dwarves remained reclusive, other cultures tentatively rebuilt. Explorers ventured forth to map the drastically altered continent. Societies reestablished
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those who combine the brotherhood’s expertise in unarmed fighting with its preference for assassination to remove troublesome enemies. The Way of the Sun Soul is a perfect fit for monks who worship
Pholtus or Pelor. The monastic orders among the Baklunish lands could easily yield an order of monks dedicated to Al’Akbar.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those who combine the brotherhood’s expertise in unarmed fighting with its preference for assassination to remove troublesome enemies. The Way of the Sun Soul is a perfect fit for monks who worship
Pholtus or Pelor. The monastic orders among the Baklunish lands could easily yield an order of monks dedicated to Al’Akbar.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those who combine the brotherhood’s expertise in unarmed fighting with its preference for assassination to remove troublesome enemies. The Way of the Sun Soul is a perfect fit for monks who worship
Pholtus or Pelor. The monastic orders among the Baklunish lands could easily yield an order of monks dedicated to Al’Akbar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dedicated to finding out. 4 Historical Research. Your team’s work involves learning more about Eberron’s long history. 5 Radical Engineering. The birth of a new race wasn’t the peak of magical and
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dedicated to finding out. 4 Historical Research. Your team’s work involves learning more about Eberron’s long history. 5 Radical Engineering. The birth of a new race wasn’t the peak of magical and
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dedicated to finding out. 4 Historical Research. Your team’s work involves learning more about Eberron’s long history. 5 Radical Engineering. The birth of a new race wasn’t the peak of magical and
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priests wear vestments of white and mist-gray, and their faces are covered by smooth, featureless masks. Only in Nimbral do temples to Leira exist, and shrines dedicated to her found across the
continent are usually disguised as other kinds of sites, marked with signs that only the faithful would recognize.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priests wear vestments of white and mist-gray, and their faces are covered by smooth, featureless masks. Only in Nimbral do temples to Leira exist, and shrines dedicated to her found across the
continent are usually disguised as other kinds of sites, marked with signs that only the faithful would recognize.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priests wear vestments of white and mist-gray, and their faces are covered by smooth, featureless masks. Only in Nimbral do temples to Leira exist, and shrines dedicated to her found across the
continent are usually disguised as other kinds of sites, marked with signs that only the faithful would recognize.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragon’s claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
. A Remove Curse spell or similar magic suppresses the curse’s effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragon’s claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
. A Remove Curse spell or similar magic suppresses the curse’s effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragon’s claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
. A Remove Curse spell or similar magic suppresses the curse’s effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Emerald Enclave The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a