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Returning 35 results for 'both before descends call returner'.
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Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
against the shadow, a knight whose oath descends from traditions older than many of the gods? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. This tower has two additional features on its ground level: a stone trapdoor in the floor, beneath which is a ladder that descends to area C16, and a secret passage to the speaker’s office (area C9
Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. This tower has two additional features on its ground level: a stone trapdoor in the floor, beneath which is a ladder that descends to area C16, and a secret passage to the speaker’s office (area C9
Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. This tower has two additional features on its ground level: a stone trapdoor in the floor, beneath which is a ladder that descends to area C16, and a secret passage to the speaker’s office (area C9
Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the ledge, where a passage leads north. A tunnel on the lower level leads south.
Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
-high tunnel hidden behind the mud descends to area G4. A creature must pass through the mud to reach the tunnel, taking 10 (3d6) bludgeoning damage from the falling mud. Ledge. The western portion of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the ledge, where a passage leads north. A tunnel on the lower level leads south.
Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
-high tunnel hidden behind the mud descends to area G4. A creature must pass through the mud to reach the tunnel, taking 10 (3d6) bludgeoning damage from the falling mud. Ledge. The western portion of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the ledge, where a passage leads north. A tunnel on the lower level leads south.
Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
-high tunnel hidden behind the mud descends to area G4. A creature must pass through the mud to reach the tunnel, taking 10 (3d6) bludgeoning damage from the falling mud. Ledge. The western portion of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
that descends a flight of stairs into a small chamber. Light from outside slants into the room through a series of narrow embrasures.
The area is littered with well-gnawed bones, cobwebs, and rat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
that descends a flight of stairs into a small chamber. Light from outside slants into the room through a series of narrow embrasures.
The area is littered with well-gnawed bones, cobwebs, and rat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
. Secret Door. A secret door behind Grimjaw’s seat can be found with a successful DC 10 Wisdom (Perception) check. The door hides a spiral staircase that descends to area K22. Audience with Grimjaw Jolliver
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
that descends a flight of stairs into a small chamber. Light from outside slants into the room through a series of narrow embrasures.
The area is littered with well-gnawed bones, cobwebs, and rat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
. Secret Door. A secret door behind Grimjaw’s seat can be found with a successful DC 10 Wisdom (Perception) check. The door hides a spiral staircase that descends to area K22. Audience with Grimjaw Jolliver
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warns the cultists in areas K2 and K3. If the characters openly approach the gate and call out, read the following text: Clattering sounds and muffled voices come from inside the gatehouse. Then a human
. Secret Door. A secret door behind Grimjaw’s seat can be found with a successful DC 10 Wisdom (Perception) check. The door hides a spiral staircase that descends to area K22. Audience with Grimjaw Jolliver
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
credit. Alix Branwyn The Athar aren’t fools. They let the powers that be call themselves gods, while the faction works subtly to discover the secret behind the curtain of the multiverse and look on the
Mercykillers—if there’s no meaning, there can’t be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
credit. Alix Branwyn The Athar aren’t fools. They let the powers that be call themselves gods, while the faction works subtly to discover the secret behind the curtain of the multiverse and look on the
Mercykillers—if there’s no meaning, there can’t be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who