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Returning 35 results for 'both before destined carved reflected'.
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both before defined called respected
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both before destined called respected
both before defined called reflected
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
75. Trial of the Hexagon Carved into the door of this room is a hexagon. When the characters open the door, read: A large, cracked, six-sided mirror is mounted above a stone shelf protruding from the
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
75. Trial of the Hexagon Carved into the door of this room is a hexagon. When the characters open the door, read: A large, cracked, six-sided mirror is mounted above a stone shelf protruding from the
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
75. Trial of the Hexagon Carved into the door of this room is a hexagon. When the characters open the door, read: A large, cracked, six-sided mirror is mounted above a stone shelf protruding from the
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sadamor of Netheril. Legend speaks of how Sadamor saw the depths of humanity’s evil reflected in the opal of his crown. Heartbroken, he created a doomsday device — a sphere of annihilation — to
the Company of the Yellow Banner entered Omu to find the Eye of Zaltec and was never seen again. The Eye of Zaltec is guarded by a stone juggernaut (area 62). Navel of the Moon Said to be carved from a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the
left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the
left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the
left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs aren’t destined to a life of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs aren’t destined to a life of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs aren’t destined to a life of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
draconic magic seep into the forest, Marilissa believed she was destined to serve the wyrmling and the terrible beast he will inevitably become. She is the wyrmling’s most dedicated servant.
Dealing with
into a small alcove (area L7), where Sunset-Is-Nigh has carved a repository for his own growing hoard. A character who spends 1 minute can collect the trail of coins, which amount to 6 GP, 37 SP, and 30
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
draconic magic seep into the forest, Marilissa believed she was destined to serve the wyrmling and the terrible beast he will inevitably become. She is the wyrmling’s most dedicated servant.
Dealing with
into a small alcove (area L7), where Sunset-Is-Nigh has carved a repository for his own growing hoard. A character who spends 1 minute can collect the trail of coins, which amount to 6 GP, 37 SP, and 30
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
draconic magic seep into the forest, Marilissa believed she was destined to serve the wyrmling and the terrible beast he will inevitably become. She is the wyrmling’s most dedicated servant.
Dealing with
into a small alcove (area L7), where Sunset-Is-Nigh has carved a repository for his own growing hoard. A character who spends 1 minute can collect the trail of coins, which amount to 6 GP, 37 SP, and 30
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
potential new devastator, destined to be forged into a weapon of war. Hobgoblin devastators have little knowledge of or use for spells that have no use on the battlefield. They are taught potent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
potential new devastator, destined to be forged into a weapon of war. Hobgoblin devastators have little knowledge of or use for spells that have no use on the battlefield. They are taught potent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
potential new devastator, destined to be forged into a weapon of war. Hobgoblin devastators have little knowledge of or use for spells that have no use on the battlefield. They are taught potent
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
heat (see the Dungeon Master’s Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
heat (see the Dungeon Master’s Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial