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Returning 35 results for 'both before distant could recent'.
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Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
races
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
booty through the clerics, who shipped the goods to distant temples where they could be sold without being recognized as stolen merchandise. The Abbey Isle clerics often cheated the pirates on these
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
booty through the clerics, who shipped the goods to distant temples where they could be sold without being recognized as stolen merchandise. The Abbey Isle clerics often cheated the pirates on these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
booty through the clerics, who shipped the goods to distant temples where they could be sold without being recognized as stolen merchandise. The Abbey Isle clerics often cheated the pirates on these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
heirs sometimes manifest their marks years after failing the Test of Siberys. Distant Offshoot You are a distant offshoot of a dragonmarked family line, sharing the species that most commonly manifests
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
heirs sometimes manifest their marks years after failing the Test of Siberys. Distant Offshoot You are a distant offshoot of a dragonmarked family line, sharing the species that most commonly manifests
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
heirs sometimes manifest their marks years after failing the Test of Siberys. Distant Offshoot You are a distant offshoot of a dragonmarked family line, sharing the species that most commonly manifests
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outlaws (the Haunted Keeps). In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing
figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outlaws (the Haunted Keeps). In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing
figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
shipping industry, and the recent development of the airship has increased its power and potential. House Lyrandar presents itself as a pillar for the Khoravar, and even if you don’t have a dragonmark you could work for the house, whether as a sailor or a house agent.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outlaws (the Haunted Keeps). In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing
figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
shipping industry, and the recent development of the airship has increased its power and potential. House Lyrandar presents itself as a pillar for the Khoravar, and even if you don’t have a dragonmark you could work for the house, whether as a sailor or a house agent.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
shipping industry, and the recent development of the airship has increased its power and potential. House Lyrandar presents itself as a pillar for the Khoravar, and even if you don’t have a dragonmark you could work for the house, whether as a sailor or a house agent.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters to join her at the Stonehill Inn. Gwyn arranges for food and drinks. Over the meal, she asks the characters about their recent exploits and where they might go next. The Sawplee goblins
. Gibbet Crossing is more distant, and its dangers are unknown. Ultimately, the characters can choose their course of action.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than three hundred years. The recent story of Citadel Felbarr is the story of my fallen friend, King Emerus Warcrown. In 1367 DR, Emerus led a force of dwarves to seize on the advantage when, to
a proud time when we welcomed the following summer with Felbarr back in dwarf hands. In the most recent war, the orcs again took Citadel Felbarr, but with the help of King Bruenor Battlehammer and an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than three hundred years. The recent story of Citadel Felbarr is the story of my fallen friend, King Emerus Warcrown. In 1367 DR, Emerus led a force of dwarves to seize on the advantage when, to
a proud time when we welcomed the following summer with Felbarr back in dwarf hands. In the most recent war, the orcs again took Citadel Felbarr, but with the help of King Bruenor Battlehammer and an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than three hundred years. The recent story of Citadel Felbarr is the story of my fallen friend, King Emerus Warcrown. In 1367 DR, Emerus led a force of dwarves to seize on the advantage when, to
a proud time when we welcomed the following summer with Felbarr back in dwarf hands. In the most recent war, the orcs again took Citadel Felbarr, but with the help of King Bruenor Battlehammer and an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright
in recent weeks. No damage has been done yet, but the quakes are getting worse. It’s only a matter of time before someone gets hurt.” Rilago. “Years ago, an elf archivist named Rilago claimed to have
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of your players want to create characters from more distant lands, use the suggestions provided in the previous section for why the characters are now in Neverwinter. If they don’t already have one
Neverwinter. The emergency involving the missing nobles is the character’s most recent assignment. 2 After a long struggle, the character defeated a powerful sorcerer. In the throes of death, the sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
Krogarov, the town drunk, from trying. He sets out each morning and returns every evening, but hasn’t caught any fish in a while. There have been no recent sightings of the Mad Mage of Mount Baratok
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of your players want to create characters from more distant lands, use the suggestions provided in the previous section for why the characters are now in Neverwinter. If they don’t already have one
Neverwinter. The emergency involving the missing nobles is the character’s most recent assignment. 2 After a long struggle, the character defeated a powerful sorcerer. In the throes of death, the sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hands! Who’s Who
This adventure explores two locations of the distant past, and as such, features artifacts and figures from the deepest history of D&D.
The demilich Acererak and his tomb are
of these elements of D&D canon with artifacts and NPCs more relevant to more recent official storylines, or for better resonance with your own home campaign.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hands! Who’s Who
This adventure explores two locations of the distant past, and as such, features artifacts and figures from the deepest history of D&D.
The demilich Acererak and his tomb are
of these elements of D&D canon with artifacts and NPCs more relevant to more recent official storylines, or for better resonance with your own home campaign.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
Krogarov, the town drunk, from trying. He sets out each morning and returns every evening, but hasn’t caught any fish in a while. There have been no recent sightings of the Mad Mage of Mount Baratok
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
relates that several of the missing components are mentioned in legends surrounding an ancient Temple of Moloch. Recent expeditions there have found the temple ruined and looted, and the missing components
travels with the characters, and can magically teleport them to either the Temple of Moloch or the Tomb of Horrors, transporting the party to either location in the distant past.