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Returning 35 results for 'both before drawn cautious rival'.
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Monsters
Fizban's Treasury of Dragons
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Backgrounds
Guildmasters’ Guide to Ravnica
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
increase in either case, causing the organization to become the Brightguard’s greatest rival. If the characters remain in Akharin Sangar, Artavazda or the Ghorbani sisters seek to enlist them in the
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
increase in either case, causing the organization to become the Brightguard’s greatest rival. If the characters remain in Akharin Sangar, Artavazda or the Ghorbani sisters seek to enlist them in the
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
increase in either case, causing the organization to become the Brightguard’s greatest rival. If the characters remain in Akharin Sangar, Artavazda or the Ghorbani sisters seek to enlist them in the
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drawn into Barovia by the “Werewolves in the Mist” adventure hook, this encounter represents a climactic confrontation between the characters and the werewolf pack that has been terrorizing settlements in
the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drawn into Barovia by the “Werewolves in the Mist” adventure hook, this encounter represents a climactic confrontation between the characters and the werewolf pack that has been terrorizing settlements in
the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drawn into Barovia by the “Werewolves in the Mist” adventure hook, this encounter represents a climactic confrontation between the characters and the werewolf pack that has been terrorizing settlements in
the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the crafts to bring misfortune. The stone giants ask the characters to find the fomorian and end the curse before they’re overwhelmed with creatures drawn from the Fomorian Encounters and Giant Kin
exchange for help retaking the site. Rival Elements A djinni assaults the Endless Rockslide to disrupt the plans of her dao rival. Each genie asks the characters to side against the other. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the crafts to bring misfortune. The stone giants ask the characters to find the fomorian and end the curse before they’re overwhelmed with creatures drawn from the Fomorian Encounters and Giant Kin
exchange for help retaking the site. Rival Elements A djinni assaults the Endless Rockslide to disrupt the plans of her dao rival. Each genie asks the characters to side against the other. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the crafts to bring misfortune. The stone giants ask the characters to find the fomorian and end the curse before they’re overwhelmed with creatures drawn from the Fomorian Encounters and Giant Kin
exchange for help retaking the site. Rival Elements A djinni assaults the Endless Rockslide to disrupt the plans of her dao rival. Each genie asks the characters to side against the other. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reporting Repercussions Your reporting changes lives—you like to think for the better. Sometimes, though, your work has drawn some fairly pointed criticism and earned you an enemy. Reference the
conspiracy. Most involved were arrested, but a few crooks remain free. 4 Politician. You ended a politician’s career, and they’ve sworn to return the favor. 5 Rival Newspaper. You got the scoop of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reporting Repercussions Your reporting changes lives—you like to think for the better. Sometimes, though, your work has drawn some fairly pointed criticism and earned you an enemy. Reference the
conspiracy. Most involved were arrested, but a few crooks remain free. 4 Politician. You ended a politician’s career, and they’ve sworn to return the favor. 5 Rival Newspaper. You got the scoop of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reporting Repercussions Your reporting changes lives—you like to think for the better. Sometimes, though, your work has drawn some fairly pointed criticism and earned you an enemy. Reference the
conspiracy. Most involved were arrested, but a few crooks remain free. 4 Politician. You ended a politician’s career, and they’ve sworn to return the favor. 5 Rival Newspaper. You got the scoop of a
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
upper hand, the pack is willing to negotiate with them. If Emil Toranescu is present when Kiril returns, Emil is determined to kill his rival and become the new pack leader. If he succeeds, he allows
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
upper hand, the pack is willing to negotiate with them. If Emil Toranescu is present when Kiril returns, Emil is determined to kill his rival and become the new pack leader. If he succeeds, he allows
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
upper hand, the pack is willing to negotiate with them. If Emil Toranescu is present when Kiril returns, Emil is determined to kill his rival and become the new pack leader. If he succeeds, he allows
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
player should work with the DM to answer the following questions. Why Are You Here? What has drawn your character to this place, and what keeps you here? The idea of using a starting point is that it’s
your home—what does it say about your character that this place is your home? Friends and Rivals. Who do you know in the district? The DM should work with each player to develop a friend or rival in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
consider other people little more than animals. Baphomet’s teachings reinforce these beliefs, appealing to the ego and justifying narcissism. Bigots are also drawn to Baphomet’s doctrine of individual
sides, playing demon and devil against each other.
Lolth’s plan, as far as those who study the Abyss understand it, is to tempt her rival demon lords into venturing onto other planes or to send them
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
player should work with the DM to answer the following questions. Why Are You Here? What has drawn your character to this place, and what keeps you here? The idea of using a starting point is that it’s
your home—what does it say about your character that this place is your home? Friends and Rivals. Who do you know in the district? The DM should work with each player to develop a friend or rival in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
consider other people little more than animals. Baphomet’s teachings reinforce these beliefs, appealing to the ego and justifying narcissism. Bigots are also drawn to Baphomet’s doctrine of individual
sides, playing demon and devil against each other.
Lolth’s plan, as far as those who study the Abyss understand it, is to tempt her rival demon lords into venturing onto other planes or to send them
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
player should work with the DM to answer the following questions. Why Are You Here? What has drawn your character to this place, and what keeps you here? The idea of using a starting point is that it’s
your home—what does it say about your character that this place is your home? Friends and Rivals. Who do you know in the district? The DM should work with each player to develop a friend or rival in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
consider other people little more than animals. Baphomet’s teachings reinforce these beliefs, appealing to the ego and justifying narcissism. Bigots are also drawn to Baphomet’s doctrine of individual
sides, playing demon and devil against each other.
Lolth’s plan, as far as those who study the Abyss understand it, is to tempt her rival demon lords into venturing onto other planes or to send them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn to these locations by rumors or quests. These sites are ancillary to the main story but help bring the harsh land of Icewind Dale to life. The adventure kicks off in earnest with chapter 3, as the
by a rival and a book titled The Codicil of White. The orb has useful magical properties, while the book contains a magical poem that can create a passage through the Reghed Glacier. Chapter 6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn to these locations by rumors or quests. These sites are ancillary to the main story but help bring the harsh land of Icewind Dale to life. The adventure kicks off in earnest with chapter 3, as the
by a rival and a book titled The Codicil of White. The orb has useful magical properties, while the book contains a magical poem that can create a passage through the Reghed Glacier. Chapter 6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn to these locations by rumors or quests. These sites are ancillary to the main story but help bring the harsh land of Icewind Dale to life. The adventure kicks off in earnest with chapter 3, as the
by a rival and a book titled The Codicil of White. The orb has useful magical properties, while the book contains a magical poem that can create a passage through the Reghed Glacier. Chapter 6