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Returning 35 results for 'both being defense confidence resolve'.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ appearance and back up their claims with evidence, such as the matching symbols from the cave and Prince Kirina’s or Kedjou’s notes, Uzoma believes them and is outraged. Prince Kirina’s confidence rapidly
Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ appearance and back up their claims with evidence, such as the matching symbols from the cave and Prince Kirina’s or Kedjou’s notes, Uzoma believes them and is outraged. Prince Kirina’s confidence rapidly
Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ appearance and back up their claims with evidence, such as the matching symbols from the cave and Prince Kirina’s or Kedjou’s notes, Uzoma believes them and is outraged. Prince Kirina’s confidence rapidly
Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
executed for defying orders. Banger has spoken to the scout as well, so she has all the information that Krag has. Her demeanor is calm but serious—she has confidence in the dungeon’s defenses but takes
and all that, and you’re gonna guard this treasure room like your lives depend on it. Because, being honest, they do.”
Banger’s orders for the party are simple: prepare a defense just in case the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
. It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
. It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
. It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
sacrifice every one of his companions to achive these ends.
Confidence Aplenty. Sanbalet’s success stems from confidence in his abilities. He delights in criminal behavior and considers himself a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
sacrifice every one of his companions to achive these ends.
Confidence Aplenty. Sanbalet’s success stems from confidence in his abilities. He delights in criminal behavior and considers himself a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
sacrifice every one of his companions to achive these ends.
Confidence Aplenty. Sanbalet’s success stems from confidence in his abilities. He delights in criminal behavior and considers himself a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key. Silverquill Apprentice Silverquill
and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes. The professors strive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor