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Returning 35 results for 'both being delicate currents rise'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
have a draegloth of its own.
Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it
. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it
. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it
. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly. To rise into the air, the balloon must be filled with
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly. To rise into the air, the balloon must be filled with
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly. To rise into the air, the balloon must be filled with
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
draegloth of its own. Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult. Before a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
draegloth of its own. Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult. Before a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and a bridesmaid standing in for Araumycos and Zuggtmoy. Yestabrod, if alive, assumes the role of priest to preside over the vows. If Yestabrod is dead, three spore servants rise from the garden and
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and a bridesmaid standing in for Araumycos and Zuggtmoy. Yestabrod, if alive, assumes the role of priest to preside over the vows. If Yestabrod is dead, three spore servants rise from the garden and
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and a bridesmaid standing in for Araumycos and Zuggtmoy. Yestabrod, if alive, assumes the role of priest to preside over the vows. If Yestabrod is dead, three spore servants rise from the garden and
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
draegloth of its own. Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult. Before a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you act as an envoy during delicate trade negotiations; the next, you’re sent trekking through mountain passes to gather a favorite flower for a party. Foes are endless, and yesterday’s ally might be
certain individuals were elevated to noble status and how they will soon fulfill their purpose. 6 The New Nobility. You recreate the remarkable event that granted today’s noble families their special standing, enabling the rise of new nobles.