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Returning 35 results for 'both blade dart chomp remove'.
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Monsters
Lost Laboratory of Kwalish
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
West Wind is armed with a longsword that is a blade of the medusa.Multiattack. The
adept makes three unarmed strikes or three dart attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
Monsters
Lost Laboratory of Kwalish
adept makes three unarmed strikes or three dart attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target
or be knocked prone.
The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.
Dart. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Crystal Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Crystal Blade", "rollDamageType":"force"} force damage, plus 7 (2d6
Monsters
Waterdeep: Dragon Heist
faith2nd level (3 slots): calm emotions, prayer of healing, silence3rd level (2 slots): protection from energy, remove curse, sending
Evasion. If Hlam is subjected to an effect that allows him to make a
knocked prone.
The target must succeed on a DC 18 Constitution saving throw or be stunned until the end of Hlam's next turn.
Dart. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Flyby. The faerie doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Needle Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
decorated with small ducks. The only explanation is that the sheer force of the kobold mechamagicians’ belief is encapsulated within this magic sword, allowing it to chomp at its enemies
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
decorated with small ducks. The only explanation is that the sheer force of the kobold mechamagicians’ belief is encapsulated within this magic sword, allowing it to chomp at its enemies
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
decorated with small ducks. The only explanation is that the sheer force of the kobold mechamagicians’ belief is encapsulated within this magic sword, allowing it to chomp at its enemies
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
decorated with small ducks. The only explanation is that the sheer force of the kobold mechamagicians’ belief is encapsulated within this magic sword, allowing it to chomp at its enemies
Magic Items
Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
or be knocked prone.
4
The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
decorated with small ducks. The only explanation is that the sheer force of the kobold mechamagicians’ belief is encapsulated within this magic sword, allowing it to chomp at its enemies
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
magic-items
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
add the Chomp property.
Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you hit a target
Monsters
The Wild Beyond the Witchlight
can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart’s next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
, allowing it to chomp at its enemies. Chaouki “Ciao” Titouhi & Mohammed “Aggi” Bellafquih Pneuma Blade Pneumatic Strike. After you make an attack roll with this weapon, but before the result of the
. Change the Tetanus Blade property to Heated Weapon; this property deals 2d8 fire damage instead of the 1d8 poison damage. Remove the Backfire property and add the Burnout property. Burnout. When you
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. Remove the Backfire property and add the Chomp property. Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Bugbears. Two bugbears stand guard at the east end of this long hall, where it narrows to a width of 10 feet.
Dart Traps. The northern wall conceals five poison dart traps, triggered by hidden
pressure plates in the floor marked T on map 2.
The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Bugbears. Two bugbears stand guard at the east end of this long hall, where it narrows to a width of 10 feet.
Dart Traps. The northern wall conceals five poison dart traps, triggered by hidden
pressure plates in the floor marked T on map 2.
The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Bugbears. Two bugbears stand guard at the east end of this long hall, where it narrows to a width of 10 feet.
Dart Traps. The northern wall conceals five poison dart traps, triggered by hidden
pressure plates in the floor marked T on map 2.
The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level