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Returning 35 results for 'bread being deeds consult resolve'.
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classes
Xanathar's Guide to Everything
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
classes
Xanathar's Guide to Everything
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. So ancestors are people who did the procreation thing to make more people before you
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. So ancestors are people who did the procreation thing to make more people before you
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. So ancestors are people who did the procreation thing to make more people before you
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
addition, many guilds have their own codes of accusation, trial, and punishment, such as: A member of the Bakers’ Guild who sells bread baked in the wrong shape will be drenched with water and coated in his
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
addition, many guilds have their own codes of accusation, trial, and punishment, such as: A member of the Bakers’ Guild who sells bread baked in the wrong shape will be drenched with water and coated in his
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
addition, many guilds have their own codes of accusation, trial, and punishment, such as: A member of the Bakers’ Guild who sells bread baked in the wrong shape will be drenched with water and coated in his
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the canyon walls, offering shelter to both fugitives and monsters, and the darkness within the caverns provides a suitable environment for the bloodthirsty deeds of the god’s most depraved
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the canyon walls, offering shelter to both fugitives and monsters, and the darkness within the caverns provides a suitable environment for the bloodthirsty deeds of the god’s most depraved
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the canyon walls, offering shelter to both fugitives and monsters, and the darkness within the caverns provides a suitable environment for the bloodthirsty deeds of the god’s most depraved
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
someone the characters see every day — someone who moves around society in plain sight but keeps their evil deeds well hidden. The law enforcers and adventurers who are trying to bring the villain to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
long loaf of stale bread (mace)
3 A musical instrument missing all but one string (shortbow)
4 A racket used in a popular sport (handaxe, battleaxe)
5 A metal-tipped crutch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
someone the characters see every day — someone who moves around society in plain sight but keeps their evil deeds well hidden. The law enforcers and adventurers who are trying to bring the villain to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
someone the characters see every day — someone who moves around society in plain sight but keeps their evil deeds well hidden. The law enforcers and adventurers who are trying to bring the villain to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
long loaf of stale bread (mace)
3 A musical instrument missing all but one string (shortbow)
4 A racket used in a popular sport (handaxe, battleaxe)
5 A metal-tipped crutch
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
long loaf of stale bread (mace)
3 A musical instrument missing all but one string (shortbow)
4 A racket used in a popular sport (handaxe, battleaxe)
5 A metal-tipped crutch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall shelves hold a dozen loaves of bread.
Four Howling Hatred initiates (see chapter 7) stand around the cauldron inhaling the steam wafting from it. The initiates are trying to “inhale — and
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall shelves hold a dozen loaves of bread.
Four Howling Hatred initiates (see chapter 7) stand around the cauldron inhaling the steam wafting from it. The initiates are trying to “inhale — and
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall shelves hold a dozen loaves of bread.
Four Howling Hatred initiates (see chapter 7) stand around the cauldron inhaling the steam wafting from it. The initiates are trying to “inhale — and
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final