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Returning 33 results for 'brutality being directing content rubble'.
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brutality being directing constant rule
brutality being direction constant rule
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
burying workers under tons of rubble. Sixty miners were underground that day. Over thirty of them died in the initial collapse, and the instability of the tunnels made rescue of the others slow and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
burying workers under tons of rubble. Sixty miners were underground that day. Over thirty of them died in the initial collapse, and the instability of the tunnels made rescue of the others slow and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
burying workers under tons of rubble. Sixty miners were underground that day. Over thirty of them died in the initial collapse, and the instability of the tunnels made rescue of the others slow and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
natural cleft in the rock. Descending into this cleft, you come to an icy courtyard strewn with rubble. Hardy blue shrubs rise from the frozen ground. Lodged at the far end of the cleft is a keep sized
for giants. Only the first floor and part of the second floor remain intact, the higher floors having collapsed long ago. The rubble left from this collapse surrounds what’s left of the keep.
A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
natural cleft in the rock. Descending into this cleft, you come to an icy courtyard strewn with rubble. Hardy blue shrubs rise from the frozen ground. Lodged at the far end of the cleft is a keep sized
for giants. Only the first floor and part of the second floor remain intact, the higher floors having collapsed long ago. The rubble left from this collapse surrounds what’s left of the keep.
A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
natural cleft in the rock. Descending into this cleft, you come to an icy courtyard strewn with rubble. Hardy blue shrubs rise from the frozen ground. Lodged at the far end of the cleft is a keep sized
for giants. Only the first floor and part of the second floor remain intact, the higher floors having collapsed long ago. The rubble left from this collapse surrounds what’s left of the keep.
A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they
in a rubble-strewn passageway. Between sobs, she explains that an older goblin stole her princess doll and traded it for a shovel from the “Gob Gobbler.” If the characters ask where the toy was taken
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they
in a rubble-strewn passageway. Between sobs, she explains that an older goblin stole her princess doll and traded it for a shovel from the “Gob Gobbler.” If the characters ask where the toy was taken
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they
in a rubble-strewn passageway. Between sobs, she explains that an older goblin stole her princess doll and traded it for a shovel from the “Gob Gobbler.” If the characters ask where the toy was taken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters infiltrate the temple without alerting the aboleths, the characters spot the creatures floating above the rubble on the east side of the chamber, arguing in Deep Speech over whether
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters infiltrate the temple without alerting the aboleths, the characters spot the creatures floating above the rubble on the east side of the chamber, arguing in Deep Speech over whether
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters infiltrate the temple without alerting the aboleths, the characters spot the creatures floating above the rubble on the east side of the chamber, arguing in Deep Speech over whether
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
, and maimed soldiers and citizens that are lasting reminders of the war’s brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
, and maimed soldiers and citizens that are lasting reminders of the war’s brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
, and maimed soldiers and citizens that are lasting reminders of the war’s brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood