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Returning 35 results for 'button being deception conduct record'.
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Captain Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals. Bandit Captain Medium or Small
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Captain Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals. Bandit Captain Medium or Small
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Captain Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals. Bandit Captain Medium or Small
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Dohwar Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs
., swim 20 ft.
STR
5 (−3)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +3, Wis +4
Skills Deception +3, Insight
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Dohwar Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs
., swim 20 ft.
STR
5 (−3)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +3, Wis +4
Skills Deception +3, Insight
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Dohwar Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs
., swim 20 ft.
STR
5 (−3)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +3, Wis +4
Skills Deception +3, Insight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
deception. Meeting with the Magister The courthouse magister is Hester Barch (LG female Turami human acolyte with Insight +4), a petite woman in her seventies. Magister Barch is slow to anger and fond of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
deception. Meeting with the Magister The courthouse magister is Hester Barch (LG female Turami human acolyte with Insight +4), a petite woman in her seventies. Magister Barch is slow to anger and fond of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
deception. Meeting with the Magister The courthouse magister is Hester Barch (LG female Turami human acolyte with Insight +4), a petite woman in her seventies. Magister Barch is slow to anger and fond of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged, and the appointed meeting time. Germaine also provides a Sharn Watch writ of enforcement. The writ authorizes the bearers to conduct official duties of the Watch under Sergeant Vilroy’s
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged, and the appointed meeting time. Germaine also provides a Sharn Watch writ of enforcement. The writ authorizes the bearers to conduct official duties of the Watch under Sergeant Vilroy’s
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged, and the appointed meeting time. Germaine also provides a Sharn Watch writ of enforcement. The writ authorizes the bearers to conduct official duties of the Watch under Sergeant Vilroy’s
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this same principle to other Charisma checks using Deception, Intimidation, or Performance. Passive Checks Ability checks normally represent a character’s active effort to accomplish something, but
of a passive ability check to other abilities and skills. For example, if your game features a lot of social interaction, you can record each character’s Passive Insight score, calculated in much the same way as Passive Perception: 10 plus all modifiers that normally apply to a Wisdom (Insight) check.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
)
DEX
15 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
9 (−1)
CHA
16 (+3)
Skills Arcana +4, Deception +5, History +4
Senses darkvision 60 ft., passive Perception 9
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate