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Returning 35 results for 'called creator'.
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Magic Items
Legendary Magic Items
Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when held. As an action while holding this horn, you can invoke a necromantic effect called the
). The zombie obeys the commands of the horn’s creator, the lich Szass Tam.
Once you use the horn’s property, it can’t be used again for 1 year.
Monsters
Fizban's Treasury of Dragons
Chromatic Form. When created, the animated breath takes one of five forms, matching its creator’s breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated
their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
controller. The form that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a
twisted tree that consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals. A variant device called
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
controller. The form that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a
twisted tree that consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals. A variant device called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Modrons are the primary inhabitants of Mechanus and maintain its intricate clockworks. The plane is also home to the creator of the modrons: a godlike being called Primus, whose realm is called Regulus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Modrons are the primary inhabitants of Mechanus and maintain its intricate clockworks. The plane is also home to the creator of the modrons: a godlike being called Primus, whose realm is called Regulus
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
balor. Manipulating Time Having a mechanical guide spend 1 charge in this area drains more energy from the balor, causing him to fall unconscious in area 6. Who’s Who
The wizard Tuerny was the creator
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fathom its purpose. Mechanus embodies absolute order, and its influence can be felt on those who spend time here. Modrons are the primary inhabitants of Mechanus. The plane is also home to the creator
of the modrons: a godlike being called Primus. Optional Rule: Law of Averages While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fathom its purpose. Mechanus embodies absolute order, and its influence can be felt on those who spend time here. Modrons are the primary inhabitants of Mechanus. The plane is also home to the creator
of the modrons: a godlike being called Primus. Optional Rule: Law of Averages While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
balor. Manipulating Time Having a mechanical guide spend 1 charge in this area drains more energy from the balor, causing him to fall unconscious in area 6. Who’s Who
The wizard Tuerny was the creator
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
held. As an action while holding this horn, you can invoke a necromantic effect called the Beckoning Death. The Beckoning Death arrives at the start of your next turn and manifests as a crimson cloud
Humanoid killed in this way instantly transforms into a zombie (see the Monster Manual). The zombie obeys the commands of the horn’s creator, the lich Szass Tam. Once you use the horn’s property, it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
that tales have it that this being, called Acererak, possesses powers that make him nearly undefeatable! All accounts conclude that it is quite unlikely any explorers will ever find the chamber where the
status among D&D players and is generally regarded as one of the greatest adventures of all time.
In the words of its creator, “This is a thinking person’s adventure.” It was designed not for player
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace or
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
held. As an action while holding this horn, you can invoke a necromantic effect called the Beckoning Death. The Beckoning Death arrives at the start of your next turn and manifests as a crimson cloud
Humanoid killed in this way instantly transforms into a zombie (see the Monster Manual). The zombie obeys the commands of the horn’s creator, the lich Szass Tam. Once you use the horn’s property, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
exactly the Lady of Pain is, but it’s widely accepted she’s a being on par with deities. Is Sigil her prison? Is she the fallen creator of the multiverse? No one knows—or if they do, they aren’t telling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
that tales have it that this being, called Acererak, possesses powers that make him nearly undefeatable! All accounts conclude that it is quite unlikely any explorers will ever find the chamber where the
status among D&D players and is generally regarded as one of the greatest adventures of all time.
In the words of its creator, “This is a thinking person’s adventure.” It was designed not for player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
isn’t affected by an antimagic field. Living Unseen Servant Like an overzealous butler or maid, a living unseen servant spell busies itself with tasks in hopes of pleasing its creator. It can wield
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
exactly the Lady of Pain is, but it’s widely accepted she’s a being on par with deities. Is Sigil her prison? Is she the fallen creator of the multiverse? No one knows—or if they do, they aren’t telling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
isn’t affected by an antimagic field. Living Unseen Servant Like an overzealous butler or maid, a living unseen servant spell busies itself with tasks in hopes of pleasing its creator. It can wield
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: None
A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and
loyally serves its creator. A homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: None
A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and
loyally serves its creator. A homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform
Advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, called the wheel of stars. They also know that Horn Enclave is all but impossible to get into. Thankfully, Acquisitions Incorporated has the party’s back. With the help of Acq Inc fixer Flabbergast
rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform
Advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, called the wheel of stars. They also know that Horn Enclave is all but impossible to get into. Thankfully, Acquisitions Incorporated has the party’s back. With the help of Acq Inc fixer Flabbergast
rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) Properly engaging the constructs gives the characters a chance to learn about the orrery’s creator and where she can be found. As part of the conversation, the clockwork creatures start off by asking the
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) Properly engaging the constructs gives the characters a chance to learn about the orrery’s creator and where she can be found. As part of the conversation, the clockwork creatures start off by asking the
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, finely honed weapons, or the end result of any other endeavor that enriches the crafter while it pays homage to the Creator. Dwarves guard their personal creations with the vigilance and ferocity of a
dragon protecting a treasure hoard. Such protectiveness isn’t often called for in the company of friends and family — but just as a parent doesn’t leave a child unattended, a dwarf doesn’t craft an item
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, finely honed weapons, or the end result of any other endeavor that enriches the crafter while it pays homage to the Creator. Dwarves guard their personal creations with the vigilance and ferocity of a
dragon protecting a treasure hoard. Such protectiveness isn’t often called for in the company of friends and family — but just as a parent doesn’t leave a child unattended, a dwarf doesn’t craft an item