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Returning 35 results for 'could of dies'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Dies If Markos dies, the characters can return his body to his family. The Delphi family gives each character 150 gp for bringing Markos home and pays to have Markos raised from the dead.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd Dies When Strahd is reduced to 0 hit points, he turns to mist and retreats to his coffin (see the Misty Escape feature in the vampire stat block). The vampire must be in his resting place to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd Dies When Strahd is reduced to 0 hit points, he turns to mist and retreats to his coffin (see the Misty Escape feature in the vampire stat block). The vampire must be in his resting place to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd Dies When Strahd is reduced to 0 hit points, he turns to mist and retreats to his coffin (see the Misty Escape feature in the vampire stat block). The vampire must be in his resting place to
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies in Wildspace This encounter takes place in Wildspace aboard a seemingly derelict ship. (See Spelljammer: Adventures in Space for more information about this setting.) All the
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies in Barovia This encounter takes place within the magical realm of Ravenloft, in the fabled domain of Barovia. (For a detailed description of Barovia and its residents, refer to Curse
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Summary A derelict ship drifting in Wildspace is discovered by the crew of a giff-led bombard ship, The Hungry Horse. After a single member of the primary retrieval team dies upon escaping
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
returning crewmember dies on the bridge, while the remaining four members of the primary retrieval team are still unaccounted for. A successful DC 10 Wisdom (Medicine) check determines the cause of death
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Hook The characters belong to the crew of The Hungry Horse. An investigation of the seemingly abandoned Death Defier is already underway as the adventure begins. Keeping It Spontaneous
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Death Defier Locations The following locations are keyed to the Death Defier map. Any space not detailed here can be assumed to be unremarkable. W7: Mess Hall Sprawled on the floor lies the dead body
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Summary The characters wander into the mists, like so many unfortunate others before them. An individual important to all of them has gone missing, and the characters set out on their
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
The Spooky Mandolin When the characters realize they’re trapped in the mists, any character with a Passive Perception of 10 or higher notices the eerie sound of mandolin music floating through the fog
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
The Dining Room When the Darklord card is revealed, read or paraphrase the following: The surroundings of the tent suddenly morph into those of a lavishly upholstered dining room. The dark velvet
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Death Defier Features The Defier has been infused with the fiendish energy of the space clowns, manifested by garish decorations throughout. Dyson Logos Map 15.1: The Death DefierView Player Version
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
An Evening with Strahd The characters find themselves unexpectedly teleported into a dimly lit dining room ... though they may not immediately realize they’re in the castle of the notorious Strahd von
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Background “As the years of his imprisonment have elapsed, Count von Zarovich’s appetite for new playthings only grows—though he rarely plays with them for long.”
—Dr. Eleanor Fiegel, Notable
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Starting the Adventure As the adventure begins, allow the players to choose the meeting place where they will discuss their rescue plans—it could be an Inn, a fork in the road, or one of their homes
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Death Defier Marauding space clowns that feed on humanoid flesh infest Death Defier, but the crew of the Horse have no idea. The pack of clowns that travels through space in the garishly decorated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What If Everyone Dies? Misadventure can wipe out an entire group. (You’ll sometimes hear players refer to this as a “total party kill” or “TPK.”) Such a catastrophe doesn’t have to end the whole game
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What If Everyone Dies? Misadventure can wipe out an entire group. (You’ll sometimes hear players refer to this as a “total party kill” or “TPK.”) Such a catastrophe doesn’t have to end the whole game
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What If Everyone Dies? Misadventure can wipe out an entire group. (You’ll sometimes hear players refer to this as a “total party kill” or “TPK.”) Such a catastrophe doesn’t have to end the whole game
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Hook The characters have a shared cause between them, a common reason for making the brave decision to venture into Barovia, despite the warnings and sense of imminent danger. Someone they
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
The Encampment As the party ventures through the mists in search of the source of the music, read or paraphrase the following: The mists fade to reveal a cluster of tents and caravans standing
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Background A group of sadistic space clowns present their vessel as derelict, hoping to lure unsuspecting victims into investigating. The Hungry Horse has fallen right into their trap
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
The Squeaker Arrives Once the characters have had a chance to investigate their Unconscious and trapped comrades, and perhaps even begin the rescue process, read or paraphrase the following: Suddenly
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies in a Dungeon This encounter takes place in a dungeon that can be located in any campaign setting. The characters are goblins working under the charge of their bugbear boss to guard a
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies on a Squid This adventure takes place in the Great Harbor in Waterdeep. The characters are all new members of the City Watch sent to investigate an unexpected ship in the harbor.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies as a Surprise This encounter takes place in a magical kingdom that can be located in any campaign setting. The party is hired to rescue a princess from a nearby tower, only to discover a dark secret about the monster guarding it.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies at the Circus This encounter takes place in a small country manor and village that can be located in any campaign setting. The characters are hired to infiltrate a macabre circus to rescue a pair of naive twins from a compelling ringmaster who is more than she seems.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies Eating Mushroom Soufflé This adventure can take place in any setting, as the characters are instantly spirited away to the Feywild to begin the adventure. The characters are summoned by a powerful fey to protect her realm from a vicious dragon—whether they want to or not.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies at Turtle Bay This adventure can take place in any coastal region in any campaign setting. The characters begin this encounter in prison with life sentences, which can be just or
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Princess Rusa dies outside the Nine Hells, her body turns to ichor, and she gains a new body instantly, reviving with all her Hit Points somewhere in the Nine Hells.
Actions
Multiattack. Princess Rusa
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Summary After accepting the lord’s invite, the characters are directed to MacGuffin Manor. Lord MacGuffin implores them to infiltrate the Circus of Macabre Mysteries and retrieve his wayward