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Returning 35 results for 'crypt class'.
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craft class
crops class
Monsters
Acquisitions Incorporated
speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary
her sister Auspicia into exploring the depths of the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn't fled immediately in
classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (–3)
WIS
6 (–2)
CHA
6 (–2)
Saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (–3)
WIS
6 (–2)
CHA
6 (–2)
Saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (–3)
WIS
6 (–2)
CHA
6 (–2)
Saving
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister
known only to her. Portentia Dran
Medium monstrosity (shapechanger), lawful evil
Armor Class 17 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister
known only to her. Portentia Dran
Medium monstrosity (shapechanger), lawful evil
Armor Class 17 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister
known only to her. Portentia Dran
Medium monstrosity (shapechanger), lawful evil
Armor Class 17 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
(half-elf), lawful neutral
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
8 (−1)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
(half-elf), lawful neutral
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
8 (−1)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
(half-elf), lawful neutral
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
8 (−1)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, including sidekicks. E8. Crypt of the First Royals If the characters approach this area from the west, read the following boxed text aloud: Graven steps ascend into a wide, octagonal chamber with a high
hit points. The saving throw DC to resist its Possession power is now DC 20. When it possesses a creature, it gains access to their knowledge, class features, and proficiencies. Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, including sidekicks. E8. Crypt of the First Royals If the characters approach this area from the west, read the following boxed text aloud: Graven steps ascend into a wide, octagonal chamber with a high
hit points. The saving throw DC to resist its Possession power is now DC 20. When it possesses a creature, it gains access to their knowledge, class features, and proficiencies. Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, including sidekicks. E8. Crypt of the First Royals If the characters approach this area from the west, read the following boxed text aloud: Graven steps ascend into a wide, octagonal chamber with a high
hit points. The saving throw DC to resist its Possession power is now DC 20. When it possesses a creature, it gains access to their knowledge, class features, and proficiencies. Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to