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Monsters
Mordenkainen Presents: Monsters of the Multiverse
tongue, and they smell faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises.
Making a Broodguard
Yuan-ti create broodguards
from captured Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6;{"diceNotation":"1d6 + 6", "rollType
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Adventuring Gear This section describes items and weapons that have special rules or require further explanation. The following items are presented in alphabetical order. Fargab These backpack-sized
the device and can be heard up to 10 feet away from the device. If no creature is wearing the fargab, the speakers make static noises instead.
Fargab
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises. Making a Broodguard Yuan-ti create broodguards from captured
Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6 days. A subject forced to imbibe the brew can make a DC 15
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
him and gives him the bottle. Ignis then sits on the table by the fire and, heating bits of spare metal, goes about crafting what appears to be a homemade sword. Unless drawn by strange noises or her
door from sliding along its tracks. Removing the planks allows the door to be slid open. Ingredient: Milk Inside the barn, cows chew away on troughs of Arthur’s special bovine feed. A Detect Magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
doing well. 26. Special Visitors’ Cave This location is warmed somewhat by volcanic activity and lit by dim reddish light. In it are a fire giant messenger and his fire giant servant (as a hill giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rubble appears dangerous, the tower is stable and the eastern passage is safe. Development. Any loud noises here attract the attention of the goblins in area C7. One goblin is sent through the
grick, the special pet of the goblin boss Lhupo in area C9. The grick likes to climb up to ledges hidden in the shadows of the statuary in the higher reaches of the room. It quietly observes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the insects begin to chirp loudly. The trolls in area L9 investigate any loud noises in this area. Mushrooms. The fungi in this cavern are edible, and characters can forage here without having to
swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud noises, the bats settle back into their roosts at the end of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
area 31, climb the staircase there, and pass through area 15. To reach the eastern gantry, they must take the elevator platform from area 24 to area 11. Loud noises on the north gantry attract the
Maegera in his custody (see the “Special Delivery” section later in this chapter), the characters can demand that he surrender the fire primordial. This he won’t do, for the loss of Maegera would
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
safe. Developments Any loud noises here attract the attention of the goblins in area 7. One goblin comes to investigate the disturbance. If it doesn’t return, or if it spots trouble and sounds the
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the hive and attack. Harvesting Honey. A character who inspects the hive and succeeds on a DC 11 Intelligence (Nature) check knows these bees create a special honey with healing properties. Once the
chest, and a writing table and chair. Puffs of dust and unsettling crunching noises emanate from atop the bed, where a lizard the size of a horse feeds on a humanoid corpse.
On the bed, a giant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter. D12. Bane’s Altar Unless the characters take special care to
sleeping fists of Bane. All are fully armored and have their weapons nearby. If awakened by loud noises or the guard in area D23, they grab their weapons and quickly mobilize to repel any intrusion. The room