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Returning 27 results for 'teeth serpent'.
Other Suggestions:
teeth servant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Small bands of nomadic humanoids traverse these grasslands, as do monsters from out of the Wood of Sharp Teeth to the south, the Trollclaws to the north, or the serpent kingdom of Najara to the east
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Small bands of nomadic humanoids traverse these grasslands, as do monsters from out of the Wood of Sharp Teeth to the south, the Trollclaws to the north, or the serpent kingdom of Najara to the east
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
.
Eberron. Appropriate sites for the tomb in Eberron include the Ashen Spires of Karrnath, or among the tors in the Vile Marsh between Droaam and the Shadow Marches. among Shargon’s Teeth. Eberron’s
Boneyard could hide the tomb and thus speak to Acererak’s enmity for Eberron’s dragons.
Forgotten Realms. The tomb could be in the Serpent Hills or the Trielta Hills on Faerûn. It could be in the High Moor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
.
Eberron. Appropriate sites for the tomb in Eberron include the Ashen Spires of Karrnath, or among the tors in the Vile Marsh between Droaam and the Shadow Marches. among Shargon’s Teeth. Eberron’s
Boneyard could hide the tomb and thus speak to Acererak’s enmity for Eberron’s dragons.
Forgotten Realms. The tomb could be in the Serpent Hills or the Trielta Hills on Faerûn. It could be in the High Moor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
.
Eberron. Appropriate sites for the tomb in Eberron include the Ashen Spires of Karrnath, or among the tors in the Vile Marsh between Droaam and the Shadow Marches. among Shargon’s Teeth. Eberron’s
Boneyard could hide the tomb and thus speak to Acererak’s enmity for Eberron’s dragons.
Forgotten Realms. The tomb could be in the Serpent Hills or the Trielta Hills on Faerûn. It could be in the High Moor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Small bands of nomadic humanoids traverse these grasslands, as do monsters from out of the Wood of Sharp Teeth to the south, the Trollclaws to the north, or the serpent kingdom of Najara to the east
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
’ prompts randomly on the Festival Character Prompts table. Festival Character Prompts d12 Prompt 1 Cowardly monarch 2 Brilliant but exasperated knight 3 Rampaging but erudite sea serpent 4 Furious ship’s
glittery raindrops 5 Wooden cutouts of random elemental spells 6 Three enormous, baggy bodysuits made out of felt with hoods that look like teeth 7 Several out-of-tune instruments, including a hurdy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
’ prompts randomly on the Festival Character Prompts table. Festival Character Prompts d12 Prompt 1 Cowardly monarch 2 Brilliant but exasperated knight 3 Rampaging but erudite sea serpent 4 Furious ship’s
glittery raindrops 5 Wooden cutouts of random elemental spells 6 Three enormous, baggy bodysuits made out of felt with hoods that look like teeth 7 Several out-of-tune instruments, including a hurdy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
’ prompts randomly on the Festival Character Prompts table. Festival Character Prompts d12 Prompt 1 Cowardly monarch 2 Brilliant but exasperated knight 3 Rampaging but erudite sea serpent 4 Furious ship’s
glittery raindrops 5 Wooden cutouts of random elemental spells 6 Three enormous, baggy bodysuits made out of felt with hoods that look like teeth 7 Several out-of-tune instruments, including a hurdy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
count as difficult terrain. Amid the muck and gravel on the northern bank hides a deadly predator, an amphisbaena (see chapter 6). The serpent has concealed itself as it watches for prey, the mud
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
count as difficult terrain. Amid the muck and gravel on the northern bank hides a deadly predator, an amphisbaena (see chapter 6). The serpent has concealed itself as it watches for prey, the mud
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
count as difficult terrain. Amid the muck and gravel on the northern bank hides a deadly predator, an amphisbaena (see chapter 6). The serpent has concealed itself as it watches for prey, the mud
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
serpent (250 gp). Inside the sacks are various silks and hides (100 gp total). 27. Guard Room Thirty feet beyond the gate is a bare room with a wooden bench set against the east wall.
A lizardfolk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
serpent (250 gp). Inside the sacks are various silks and hides (100 gp total). 27. Guard Room Thirty feet beyond the gate is a bare room with a wooden bench set against the east wall.
A lizardfolk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
serpent (250 gp). Inside the sacks are various silks and hides (100 gp total). 27. Guard Room Thirty feet beyond the gate is a bare room with a wooden bench set against the east wall.
A lizardfolk