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Returning 34 results for 'tenser’s full dread'.
Other Suggestions:
tenser’s folk druid
tenser’s fury druid
tenser’s fall druid
tenser’s fill druid
tenser’s fully druid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
full of creatures that perfectly suit a storyline of supernatural horror. The most important element of such a campaign, though, isn’t covered by the rules. A dark-fantasy setting requires an
atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you’re trying to evoke. Whether you want to run
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Chapter 2 Domains of Ravenloft Sean A. Murray By the light of the full moon, villagers in Kartakass undergo a terrifying transformation At the unfathomable edge of the Shadowfell liethe Domains of
Dread, realms bound by Mists where magic and reality twist into nightmare. This chapter for DMs explores the most terrifying of the Domains of Dread. Among other tools, each featured domain includes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
progresses, run the following encounters, using the Dread in the Streets table to set the mood as the characters venture across the city. Dread in the Streets d6 Event 1 A makeshift aid camp has taken
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
world-rending aberrance. At the island’s hidden heart, Cthulhu lies dreaming, its alien mind reaching across the Domains of Dread and beyond, drawing to it those who might rouse its full might and unleash it from its prison in the Mists.
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Life in the Mists Leroy Steinmann The Domains of Dread might seem surreal to individuals from other worlds, but for the residents of the Mists, Ravenloft’s bizarre qualities are normal parts of
, dismiss coincidences, or doubt their senses. Residents of the Domains of Dread are no less perceptive than people elsewhere in the multiverse, but their home domains manipulate them into believing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hag Names Hags have whimsical names, often with a dark twist. A hag gives her newborn daughter a name that the girl keeps during her childhood, but upon gaining her full hag powers the daughter
4 Dismal May Gristlegums 5 Dread Mathilda Knucklebones 6 Driftwood Morgan Middenheap 7 Granny Olga Mudwallow 8 Old Peggy Pigtooth 9 Rickety Polly Titchwillow 10 Rotten Sally Toestealer 11 Turtleback Ursula Twigmouth 12 Wicked Zilla Wormwiggle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night hag Styrix has created a device called the Rift Spanner that she plans to use to escape the Domains of Dread. She just needs to transform a few hundred innocents into larvae to power it.
3 A
ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate.
4 Merchants hire the party as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
strategies to expand the lich’s empire. Convinced Kas was more gullible than Vecna, the sword urged Kas to kill and supplant Vecna. The sword wanted nothing less than full control of Vecna’s empire through Kas
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
initially correct. The characters must reduce Kas to 50 hit points or fewer before they can banish him to Tovag, his Domain of Dread. If the characters banish Kas back to Tovag, a fissure opens in the air
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
where humans bury their dead, but full-fledged temples are rare. The few that exist are hallowed places where the dead from hundreds of miles around are brought for internment, even if they were not
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
they all fell in love with a charming stranger. They squabbled, and unwilling to relent or share, they murdered the stranger in full view of their horrified family. With nothing left to lose, the
sisters killed the rest of their family as the Mists rose around them. The horror of the Mindefisk sisters only grew in the Domains of Dread. Finding themselves in Tepest, the sisters discovered their new
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vistani Known throughout the Land of the Mists, Vistani (singular: Vistana) are a people with a unique understanding of the Domains of Dread and the hidden paths between them. Following itinerant
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey.
Those riding or herding horses dread the griffon’s piercing cry
escape unharmed while the griffon targets its chosen prey. Riders who attempt to protect their horses attract the full fury of an attacking griffon.
Sky Dwellers. Griffons lair in high rocky clifftop
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
You’re the loveliest hag in the coven.
8 You’re not the sharpest piercer in the cave.
9 Aren’t you a little short for a giant?
10 Truly, your intellect is as deep as a Tenser’s
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
runs dry (100 gp) and a spellbook containing the following spells: 1st level: alarm, comprehend languages, detect magic, expeditious retreat, identify, illusory script, sleep, Tenser’s floating disk
eyes become goat-like, and stumpy horns sprout from the brow. On the last day, the character’s fingers and toes meld into double digits, and the horns grow to full length. This transformation doesn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a failed saving throw, or half as much damage on a successful one. Treasure. Spite keeps a tiny jeweled chest inside his rolltop desk. This chest (50 gp) is a replica of a full-sized chest made of
private sanctum, Otto’s irresistible dance, Tasha’s hideous laughter, telekinesis, Tenser’s floating disk, and true polymorph. 11b. Skrianna’s Room Skrianna has filled her quarters with creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
covers from two different books. The pages are full of mad scribbles and arcane formulas, but a character proficient in Intelligence (Arcana) can study them for 1 hour to discover that they constitute a
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
elements and horror themes might constitute dark fantasy, whether it’s a fantasy story steeped in dread or an otherwise realistic world that features a supernatural terror. Examples include The Dark Tower
country devastated by the fallout of weapons used in an age-old war. 9 A town threatened by an unstoppable, slowly encroaching infection. 10 A city adrift on a sea full of primeval predators. Dark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Outpost The Dread Legion, Thay’s army, maintains a full company in the Doomvault. 33. Cavern Guard Post Glowing crystals set into the walls and floors light a rough stone cavern. To the south is a black
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
have less time to play than you think once late starts, food breaks, and other interruptions are all taken into account. When planning your adventures, account for less time than your full game session
. Undermine Reality Dread and uncertainty are keys to engaging horror adventures. Horrific experiences or supernatural settings undermine assumptions about what can or can’t happen. Have a character
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blot on the natural world. Life, the one thing that can’t be spontaneously created from the stuff of Limbo, is driven away from the location in a wave of dread. Depending on the size of the citadel
? Going on the Attack The githzerai know full well that they can’t make progress in the war against their enemies by staying inside their fortresses on Limbo. To check the advances of the illithids and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
full of creatures that suit a storyline of supernatural horror. An essential element of such a campaign is an atmosphere of dread, created through careful pacing and evocative description. Your players
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
their full sentences. Because of this, residents tend to live by their own creeds, carving out some semblance of order from a settlement in eternal flux. Either way, locals humor their leader—be they a
in touch with the organization’s covert leader, a powerful githyanki warlord named Zetch’r’r who has yet to visit the enclave. The dread Lich-Queen Vlaakith, ruler of the githyanki, has issued a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wine cellar a long time ago, though one full bottle remains, having rolled under a rack after it was jostled loose. Someone who examines the floor around the racks and succeeds on a DC 12
. Examining the table closely reveals a concealed drawer that contains the spellbook the alchemist used when he was alive. The book’s contents include dancing lights, comprehend languages, Tenser’s floating disk, and shatter. The chemical apparatus on the bench is worth 20 gp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but a single creature can operate it with a successful DC 12 Strength (Athletics) check. It takes one action to drop the anchor and ten actions to raise it. 7. Dining Room This room is full of tables
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
:
At will: minor illusion
3/day: phantasmal force
1/day each: fly, hypnotic pattern
T6. Kitchen This kitchen has long counters and numerous shelves full of pots, pans, and utensils. Metal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attack the characters unless attacked first. He disappears if reduced to 0 hit points, but the magic that binds him to this place causes him to re-form at full health after 1 minute with no knowledge
invoke all of the princess’s names: Nintra Siotta, the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. The marked character must use the parchment and ink found in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pick up shovels and collect the gore in buckets, making the flesh easier to transport. If the characters watch long enough, the apprentices eventually carry full buckets toward the southern entrance and
are filled with ravenous ooze spawn that are nourished into full-grown oozes by feeding them pig meat. Each pool contains gray oozes, ochre jellies, or black puddings. The pools are magically warded to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that stands over ten stories tall. Huge, iron-barred windows flood its interior with light, and enormous doors allow wagons full of ore to roll right in. It’s unbearably hot, and the din of spouting
per Spell Comprehend languages, detect magic, disguise self, feather fall, illusory script, protection from evil and good, shield, Tenser’s floating disk 25 gp Arcane lock, darkvision, detect
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels contain fresh water, and the third is half full of brine. The cask contains salt. Two of the buckets by the east wall contain herbs, and the third holds rendered animal fat. All the items in this
wild cherries. The three jars are filled with light, edible oil. The chest is full of wild herbs, and the sealed barrel is full of salt. The waterfowl are ordinary and pose no threat. Carcasses. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
with their noisy work. The giants joined the Dread Legion willingly, but they hate their duties. Initially, they relish the chance to take their wrath out on the party, but they listen to offers of
full of rock debris, so it is difficult terrain. 94. Golem Assembly If the Thayans are here, the sounds of their labor are audible from any open hallway leading into the room. White stones frame the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the