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Returning 35 results for 'tool services'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sage Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see “Feats”)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s Supplies
Equipment
, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Training Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Resources. Receiving training in a language or tool typically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Training Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Resources. Receiving training in a language or tool typically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Training Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Resources. Receiving training in a language or tool typically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire district—Sunrise—devoted to the servants of the nobles. Services and lodging in Sunrise are poor to modest, as opposed to the wealthy to aristocratic goods found elsewhere in the district. During
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire district—Sunrise—devoted to the servants of the nobles. Services and lodging in Sunrise are poor to modest, as opposed to the wealthy to aristocratic goods found elsewhere in the district. During
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire district—Sunrise—devoted to the servants of the nobles. Services and lodging in Sunrise are poor to modest, as opposed to the wealthy to aristocratic goods found elsewhere in the district. During
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magewrights In Khorvaire, magic is a tool that’s incorporated into many jobs. There are entirely magical careers, such as the medium or the oracle. But much of the time, mundane skill and magic are
study charts of planar conjunctions. The magewright performs magic as both a job and a science. Here are some examples of magewrights and the services they provide. Not every healer can cast lesser
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magewrights In Khorvaire, magic is a tool that’s incorporated into many jobs. There are entirely magical careers, such as the medium or the oracle. But much of the time, mundane skill and magic are
study charts of planar conjunctions. The magewright performs magic as both a job and a science. Here are some examples of magewrights and the services they provide. Not every healer can cast lesser
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magewrights In Khorvaire, magic is a tool that’s incorporated into many jobs. There are entirely magical careers, such as the medium or the oracle. But much of the time, mundane skill and magic are
study charts of planar conjunctions. The magewright performs magic as both a job and a science. Here are some examples of magewrights and the services they provide. Not every healer can cast lesser
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
services. Just make sure that staff and intern contracts have strong language regarding the risk of friendly fire. But in the small print, way down there at the bottom. No wizard will ever take offense
necromancers ensure that franchise members always have the right tool or monster for the job. Abjurers and diviners can help avoid catastrophic events before they happen. And evokers and war mages? No one needs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
services. Just make sure that staff and intern contracts have strong language regarding the risk of friendly fire. But in the small print, way down there at the bottom. No wizard will ever take offense
necromancers ensure that franchise members always have the right tool or monster for the job. Abjurers and diviners can help avoid catastrophic events before they happen. And evokers and war mages? No one needs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
services. Just make sure that staff and intern contracts have strong language regarding the risk of friendly fire. But in the small print, way down there at the bottom. No wizard will ever take offense
necromancers ensure that franchise members always have the right tool or monster for the job. Abjurers and diviners can help avoid catastrophic events before they happen. And evokers and war mages? No one needs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
area, you can make a DC 15 Charisma (Persuasion) check to locate an NPC who can provide a service immediately, no questions asked, for the standard fee (see “Services” in chapter 5 of the Player’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
hireling has one or more skill, weapon, or tool proficiencies. A franchise can request skilled hirelings when needed (up to the maximum allowed by franchise rank), with the players describing the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
area, you can make a DC 15 Charisma (Persuasion) check to locate an NPC who can provide a service immediately, no questions asked, for the standard fee (see “Services” in chapter 5 of the Player’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
area, you can make a DC 15 Charisma (Persuasion) check to locate an NPC who can provide a service immediately, no questions asked, for the standard fee (see “Services” in chapter 5 of the Player’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
helpful to think ahead as well. Acquisitions Incorporated is known for mobile franchises, helping to bring goods and adventuring services to distant locations. When a franchise headquarters becomes
’ collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful