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Returning 25 results for 'tool swarm'.
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Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Snails.” It is possible to use the amulet as a bargaining tool with the giant slug, which will accept it in return for allowing the characters passage to the Tomb of Hurakan. In the southeast corner of
the eastern alcove, a swarm of rats nests in the rubbish. The swarm is made up of diseased giant rats. Western Alcove. The western fountain is filled with algae, and some bullfrogs are raising a brood of tadpoles in the water.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Snails.” It is possible to use the amulet as a bargaining tool with the giant slug, which will accept it in return for allowing the characters passage to the Tomb of Hurakan. In the southeast corner of
the eastern alcove, a swarm of rats nests in the rubbish. The swarm is made up of diseased giant rats. Western Alcove. The western fountain is filled with algae, and some bullfrogs are raising a brood of tadpoles in the water.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Snails.” It is possible to use the amulet as a bargaining tool with the giant slug, which will accept it in return for allowing the characters passage to the Tomb of Hurakan. In the southeast corner of
the eastern alcove, a swarm of rats nests in the rubbish. The swarm is made up of diseased giant rats. Western Alcove. The western fountain is filled with algae, and some bullfrogs are raising a brood of tadpoles in the water.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enough heat to melt the ice on one set of doors. Otherwise, it takes a character using a weapon, a pick, or a similar tool 1 hour to chip away the ice covering one set of doors, or 1 hour to melt the ice
disappear when destroyed or after 1 hour. Ise Frost Every creature in the room is within the area of one ice storm spell (save DC 15). Ild Fire A meteor swarm spell activates. Every creature in the room is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enough heat to melt the ice on one set of doors. Otherwise, it takes a character using a weapon, a pick, or a similar tool 1 hour to chip away the ice covering one set of doors, or 1 hour to melt the ice
disappear when destroyed or after 1 hour. Ise Frost Every creature in the room is within the area of one ice storm spell (save DC 15). Ild Fire A meteor swarm spell activates. Every creature in the room is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enough heat to melt the ice on one set of doors. Otherwise, it takes a character using a weapon, a pick, or a similar tool 1 hour to chip away the ice covering one set of doors, or 1 hour to melt the ice
disappear when destroyed or after 1 hour. Ise Frost Every creature in the room is within the area of one ice storm spell (save DC 15). Ild Fire A meteor swarm spell activates. Every creature in the room is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
corpse slumped in the chair. Any character who disturbs the headless corpse causes the green, glowing maggots covering it to become a hostile swarm of insects. Treasure. A character who examines the
character can cut through the sutures with a suitable tool and 1 minute of effort, after which the door can be opened normally. The mess hall contains a neh-thalggu (see Boo’s Astral Menagerie) that currently
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
corpse slumped in the chair. Any character who disturbs the headless corpse causes the green, glowing maggots covering it to become a hostile swarm of insects. Treasure. A character who examines the
character can cut through the sutures with a suitable tool and 1 minute of effort, after which the door can be opened normally. The mess hall contains a neh-thalggu (see Boo’s Astral Menagerie) that currently
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
corpse slumped in the chair. Any character who disturbs the headless corpse causes the green, glowing maggots covering it to become a hostile swarm of insects. Treasure. A character who examines the
character can cut through the sutures with a suitable tool and 1 minute of effort, after which the door can be opened normally. The mess hall contains a neh-thalggu (see Boo’s Astral Menagerie) that currently
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one
see the rod piece from up to 30 feet away. A character within reach of the rod piece can use a sharp tool to cut it free of the web as an action. For more about the Rod of Seven Parts, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one
see the rod piece from up to 30 feet away. A character within reach of the rod piece can use a sharp tool to cut it free of the web as an action. For more about the Rod of Seven Parts, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one
see the rod piece from up to 30 feet away. A character within reach of the rod piece can use a sharp tool to cut it free of the web as an action. For more about the Rod of Seven Parts, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stick or tool to set it off. What the Satyrs Know. If the characters share any juicy tidbits of gossip with the satyrs, such as the name of a secret crush, the satyrs respond with stories about other
damaged. If a creature damages the beehive, a swarm of insects (wasps) erupts from the hive and attacks until the offending creature dies or flees. Shelter. The centaurs’ home has an open-air common room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stick or tool to set it off. What the Satyrs Know. If the characters share any juicy tidbits of gossip with the satyrs, such as the name of a secret crush, the satyrs respond with stories about other
damaged. If a creature damages the beehive, a swarm of insects (wasps) erupts from the hive and attacks until the offending creature dies or flees. Shelter. The centaurs’ home has an open-air common room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stick or tool to set it off. What the Satyrs Know. If the characters share any juicy tidbits of gossip with the satyrs, such as the name of a secret crush, the satyrs respond with stories about other
damaged. If a creature damages the beehive, a swarm of insects (wasps) erupts from the hive and attacks until the offending creature dies or flees. Shelter. The centaurs’ home has an open-air common room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
without triggering the trap. A character can attempt this check using any edged weapon or edged tool in place of thieves’ tools, but does so with disadvantage. On a failed Dexterity check, the trap triggers
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
without triggering the trap. A character can attempt this check using any edged weapon or edged tool in place of thieves’ tools, but does so with disadvantage. On a failed Dexterity check, the trap triggers
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
without triggering the trap. A character can attempt this check using any edged weapon or edged tool in place of thieves’ tools, but does so with disadvantage. On a failed Dexterity check, the trap triggers
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats