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Returning 34 results for 'tracking surviving'.
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training surviving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move
classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
. As the DM, you can dispense with XP tracking and allow characters to gain levels at whatever pace suits your campaign, using the Suggested Character Levels table as your guide. Chult is loaded with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
. As the DM, you can dispense with XP tracking and allow characters to gain levels at whatever pace suits your campaign, using the Suggested Character Levels table as your guide. Chult is loaded with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
. As the DM, you can dispense with XP tracking and allow characters to gain levels at whatever pace suits your campaign, using the Suggested Character Levels table as your guide. Chult is loaded with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tracking the Moose To find the white moose, the characters must venture into the forest and search for the beast’s tracks in the snow. Any character who spends an hour searching for moose tracks and
. Wolf Pack A pack of 1d4 + 4 wolves descends upon the party. If three or more wolves are killed, the surviving wolves flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tracking the Moose To find the white moose, the characters must venture into the forest and search for the beast’s tracks in the snow. Any character who spends an hour searching for moose tracks and
. Wolf Pack A pack of 1d4 + 4 wolves descends upon the party. If three or more wolves are killed, the surviving wolves flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tracking the Moose To find the white moose, the characters must venture into the forest and search for the beast’s tracks in the snow. Any character who spends an hour searching for moose tracks and
. Wolf Pack A pack of 1d4 + 4 wolves descends upon the party. If three or more wolves are killed, the surviving wolves flee.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
divine intervention. If the Soulmonger is destroyed and you haven’t been tracking the status of a particular soul trapped within, grab a handful of d20s — one die for each day the soul was trapped — and
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
divine intervention. If the Soulmonger is destroyed and you haven’t been tracking the status of a particular soul trapped within, grab a handful of d20s — one die for each day the soul was trapped — and
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
divine intervention. If the Soulmonger is destroyed and you haven’t been tracking the status of a particular soul trapped within, grab a handful of d20s — one die for each day the soul was trapped — and
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
indicate the present time of day and season in Wyllowwood. The rings slowly turn on their own, tracking the natural changes that occur over time. By turning a ring manually, one can force a more sudden
change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
they want to retrieve) was in an ancient giant stronghold. 5 Adventurers tracking a monster discover its lair in an ancient giants’ ruin. While they hunt the monster, they can also piece together the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
indicate the present time of day and season in Wyllowwood. The rings slowly turn on their own, tracking the natural changes that occur over time. By turning a ring manually, one can force a more sudden
change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
they want to retrieve) was in an ancient giant stronghold. 5 Adventurers tracking a monster discover its lair in an ancient giants’ ruin. While they hunt the monster, they can also piece together the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
they want to retrieve) was in an ancient giant stronghold. 5 Adventurers tracking a monster discover its lair in an ancient giants’ ruin. While they hunt the monster, they can also piece together the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
indicate the present time of day and season in Wyllowwood. The rings slowly turn on their own, tracking the natural changes that occur over time. By turning a ring manually, one can force a more sudden
change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from
Vengeful. White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from
Vengeful. White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from
Vengeful. White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering