Homebrew Worgen Species Details

Physical Description:

Worgen are wolf-like creatures who possess coarse hair, pointed ears and long snouts. However, one will also immediately notice their differences from wolves, namely their powerful, two-legged bodies which sport long fangs and dagger-like claws. Females are on average around 8 feet tall, as are males when hunched over.

History:

Long ago, amid a brutal war between the night elves and the demonic satyrs in Kalimdor, a group of druids practiced the ability to transform into a powerful yet unwieldy form that embodied the fury of the wolf Ancient, Goldrinn. Taught by Ralaar Fangfire, these Druids of the Pack sought to use the Scythe of Elune, a mystical artifact, to temper the uncontrollable rage inherent in their chosen form.
Rather than abate the druids’ fury, however, the Scythe transformed Ralaar and his followers into worgen: bestial humanoids enslaved by their own primal instincts.
Ralaar’s druids tore through friend and foe alike. Night elves wounded by the beasts contracted a virulent curse that turned them into worgen as well. Desperate to staunch the affliction’s spread, Archdruid Malfurion Stormrage banished the worgen to a part of the Emerald Dream—Azeroth’s spirit world—where they would be in peaceful slumber for all eternity.
The worgen threat was contained for millennia, until Archmage Arugal pulled the wolf-beasts from the Dream. Summoned by order of King Genn Greymane, the worgen battled Scourge forces encroaching on the kingdom of Gilneas. Yet the feral creatures soon spread their curse throughout the human population, infecting Gilnean soldiers stationed beyond the Greymane Wall.
The night elves, feeling responsible for the creation of the curse and the destruction it caused, agreed to help the Gilneans. With the Scythe of Elune, the night elves could not permanently cure the affliction, but managed to teach the Gilneans how to control their curse; shapeshifting at will from human to worgen, and back again. Now, these self-disciplined worgen have rejoined the Alliance as powerful allies, prepared to fight to keep their humanity and their place in society.



Society:

Worgen generally tend to prefer more natural habitats like forests; they are natural hunters and have a propensity to hunt. What can be inferred from the Gilnean worgen's hunting behavior is that respect can be earned within the pack by the number of prey hunted or by hunting an incredibly elusive or dangerous prey. Alpha Prime describes being unable to hunt as excruciating torture for his kind. Once bitten, worgen go through stages of the mindless state, eventually losing their last vestiges of their former lives and gaining a full feral mentality; an irreversible transformation.
Worgen must always control their emotions lest they lose themselves to their form's feral instincts. Rage and guilt are two known emotions that illicit a worgen's transformation. One way worgen can temporarily keep their sanity is by injecting themselves with a serum created by Gilnean chemist, Krennan Aranas. Another method is undertaking a night elven ritual that makes peace with traumatic events, thus bringing balance between the human and worgen sides.

Worgen Names:

Male names: Genn, Darius, Tobias, Ivar, Jes, Garwal
Female names: Ulrica, Abigail, Larissa, Jeanine, Lorena, Jane

WorgenTraits:

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Worgen age at the same rate as humans, however 1 human year is 15 Worgen years.
Alignment. The majority are neutral, however a select few do cross the line to evil.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dark Flight. Move on all fours, increasing your base walking speed by 20 feet. (Cannot wield weapons in this form)
Viciousness. Your Claws attacks score a critical hit on a roll of 19 or 20.
Claw. reach 5 ft., one target.  (2d4+ Strength Modifier+Proficiency Bonus)  slashing damage.
Aberration. You are resistant to necrotic damage. But vulnerable to fire.
Flayer. You are proficient in leather working.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages.
 You can speak, read, and write Common and a language of your choosing.

Worgen Traits

The worgen were first unleashed upon the Eastern Kingdoms by Archmage Arugal during the Third War. Primarily used as a weapon against the Scourge, the beasts soon proved to be a burden greater than the humans of Lordaeron could bear. A mysterious curse began to spread among those who fought alongside the wolf-men, causing them to become worgen themselves.The curse rapidly spread as it reached Gilneas, trapping its inhabitants behind the very walls built to protect them. The survivors of the curse now seek to find a new fate for their people -- their destiny unwritten...

Dark Flight

Dark Flight. Move on all fours, increasing your base walking speed by 20 feet. (Cannot wield weapons while using this form)

Viciousness

Viciousness. Your Claws attacks score a critical hit on a roll of 19 or 20.

Claws

Claws. reach 5 ft., one target.  (2d4+ Strength Modifier + Prof bonus)  slashing damage.

Aberration

Aberration. You are resistant to necrotic damage. But vulnerable to fire.

Flayer

Flayer. You are proficient in leather working.

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

Languages. You can speak, read, and write Common and a language of your choosing.

Ability Score Increase

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.

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