Level
2nd
Casting Time
1 Reaction
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

This spell is an evolving spell.

Each of the effect described, beyond the first one, must be researched and practiced thoroughly so that the spell is casted on the good timing to trigger it.

Choose a willing, fighting creature that you can see within range. You briefly accelerate the body and mind of the target, just enough so it can take its adversaries off-balance. You choose one the following effects :

  • For the next round of fighting, the target creature goes first in the initiative order.

Researchable effects :

  • Until the end of its next turn, all of the target creature's movement (if it has any) are raised by half of their maximum values.
  • If the target creature is about to be submitted to a dexterity saving throw, it has advantage on that saving throw.
  • ...

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the following effects become available :

  • ...
* - (A small spinning top)

Available For: Wizard (Legacy)

Asthenoth

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