You are able to animate and puppet a specially prepared doll. The doll must be between 10-14" tall and of at least 200gp value. Any equipment the doll possesses must be included in its preparation. The animated doll is exceptionally nimble and fast. When animated, it springs to life and obeys your commands and uses the animated doll stat block.
The doll is an ally to you and your companions. It is a creature and may take actions. In combat, the doll shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
When the doll is reduced to 0 hit points it falls inert and the spell ends. When this happens it must be repaired before being animated again. This may be done during a short or long rest. A mending spell will restore it completely.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may animate one additional doll for every level.
ANIMATED DOLL
Construct
Armor Class 12 + your spell proficiency modifier (quickness)
Hit Points 25 + your spell proficiency modifier
Speed 30 ft.; climb 30 ft.; swim 30 ft.
Senses darkvision 30 ft., passive Perception 12
Languages speaks the languages you speak
Challenge — Proficiency Bonus equals your bonus
Nimble Jaunt. The doll does not provoke opportunity attacks when it moves into or out of an enemy’s reach.
Built for Performance. The doll has an Acrobatics skill of 12 and a Performance skill of 14.
Breathing. The animated doll does not require air and is unaffected by gas or choking attacks.
Actions
Multiattack. The animated doll may make two piercing poke attacks against a target.
Poke. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + your spell proficiency modifier piercing damage.
Previous Versions
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