Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)

You steal the next 6 seconds of a target's future.

Select a living creature you can see within 60'.  They lose all actions on their next turn, but are still able to take their movement.  Draining your victim of time itself, you find that you are somehow able to take an additional 1 Action, 1 Reaction, and 1 Bonus Action this turn.  A victim may only be drained of their immediate future with this spell once per round.

This process is strenuous.  Each time you cast this spell, make a DC 14 Wisdom saving throw, or gain 1 level of exhaustion.

Casting this spell on a non-linear creature (for example, a native of the Demiplane of Time) has an unusual effect.  Instead of causing them to lose their actions, you deal 2d8 + 1/level Force damage to them.  You still gain the additional 1 Action, 1 Reaction, and 1 Bonus Action this turn.

At Higher Levels:
For each level of spell slot above 3rd, you may target 1 additional creature.  You also gain an additional Action, Reaction, and Bonus Action this turn for each target.

This spell is an original work.

* - (A drinking straw or reed)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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