Level
1st
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Force

You target a 10-feet cube within range. Any wood wholly or partially within that area of effect is permanently warped, affecting its form and appearance. Living plants in the area of effect become twisted and appear ominous, yet remain living. A warped door springs open or becomes stuck. Kindling twists together. Boards bend. The hull of a ship springs a leak. Melee weapons with wood hafts, hilts, shafts, and such, provide disadvantage on attack rolls. Warped armor, shields, weapons, and ammunition become useless.

Alternatively, you can un-warp wood (effectively warping it back to normal) with this spell, straightening wood that has been warped by this spell or by other means. Mending and similar spells do not repair a warped item.

A creature in the area of effect makes a d20 Test versus your Spellcasting DC. Failure means all wood items worn or carried are warped, though the magic of an item (such as a magic wand or staff) is not affected. A Plant type creature in the area of effect (such as a Treant, Shrieker or Dryad protected with Barkskin) failing its d20 Test versus your Spellcasting DC takes 2d8 Force damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the area of effect increases by one 10-feet cube, and damage increases by 2d8 for each slot level above 1st. 

Spell Tags: Damage Combat

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - War Magic

Druid54

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