You must succeed on one Dexterity saving throw and one Intelligence saving throw of DC equal to the attack roll of the hostile creature or effect on you. If the attack or effect does not require an attack roll to hit you, the DC is instead equal to your own spell save DC + 4.
On success on both saving throws, a 5ft. radius sphere of golden light forms around you, protecting the contents of the sphere from any and all damage from attacks by hostile creatures or effects for the next minute, or if you take an action to dispel the effect. Whilst this protective effect is active, you may take no further actions unless the action is to dispel the effect.
On success on the Dexterity saving throw only, a 5ft. radius sphere of golden light with various weak points forms around you, protecting the contents of the sphere from any and all damage which would cause a creature inside the sphere to drop below 1 hit point resultant of an attack by a hostile creature or effect for the next minute, or if you take an action to dispel the effect. If the attack or effect would deal damage which leaves the creature above 1 hit point, the damage is still taken. Whilst this protective effect is active, you may take no further actions unless the action is to dispel the effect.
On success on the Intelligence saving throw only, a 5ft. radius sphere of thin golden light forms around you, which halves the damage taken by any creatures within the sphere from any and all attacks by hostile creatures or effects for the next minute, or if you take an action to dispel the effect.
On failure of both saving throws the attack from the hostile creature or effect which allowed you to trigger this spell as a reaction proceeds normally.
* - which you take when attacked by a hostile creature or effect.
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