Choose up to one moving creature you see within range. You twist the world around it so that it ends up in a place other then where it intended. It makes a constitution saving throw to ground itself in reality, then refer to the following table.
|
Saving throw |
Effect |
|---|---|
| 25+ |
The creature is so focused and grounded in reality that it gains an additional 30ft to its walking speed on its next turn. |
|
20-24 |
The creature is grounded and doesn't move at all. |
|
15-19 |
The creature is barely grounded and is moved 5 ft away from it's intended target. |
|
10-14 |
The creature isn't focusing at all and you can move its destination up to 30 ft away from its target. |
|
6-9 |
The creature is confused and doesn't remember walking there, but it ends up 100 ft in a location of your choice from its intended target. |
|
2-5 |
The creature is very confused and ends up in a random location within 1000 ft of the target. |
|
1 or lower |
The creature blacks out and casts plane shift on itself, but it doesn't make a saving throw and ends up in a plane of the DMs choice. |
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