Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
None
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure a ball of liquid fire in front of you. It's orange and yellow flames are swirling around as if alive. When you send this ball towards a creature it makes a low growling noise. Make a ranged spell attack. A creature hit is enveloped in the flames. The flames rolling around them. They take 5D8 fire damage. If miss and collides with another object the ball explodes. Any creature within 5 ft radius must make a dexterity saving throw. On a successful save they take 2D8 fire damage. On a failed save they take 4D8 fire damage. 

The liquid fire will continue to burn until the creature has been consumed by the fire or if the creature had any armor equipped is doffed. 

If on a miss and the ball explodes, it will ignite anything flammable or not worn and burn until it is consumed by the fire. 

Each Spell slot above 3rd level add 1D8 to all damage. 

Available For: Sorcerer (Legacy)

Squiggshinigami588

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