This spell turns the priest's right hand into a pair of powerful wolflike jaws in memory of the way that Tyr lost his right hand to the monstrous wolf-like being Kezef the Chaos Hound.
Until priest concentrates the wolfhead counts can be used in an action to make a melee spell attack and deal 3d6 pircing damage, spell allows the caster to strike with the jaws twice per attack action.
When the spell ends early on casters will he can also spell remove the damage dealt by the last bite of the Wolfjaws.
While Wolfjaws is in effect, it provides its caster with complete immunity to all hostile magical shapechange and advantage on magical restrain or paralisis spells.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
* - ( bit of wolf fur or a tooth from any type of mammal.)
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