Level
7th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Special
School
Conjuration
Attack/Save
None
Damage/Effect

you create a heavy hacky sack that you launch at a creature, then after the spell hits the creature they make a strength DC of 5 if they succeed the spell come's return's to you then you make a DC of 6 after you succeed  the spell launches at your opponent they make a DC of 7 if they succeed the spell launches back at you. After the spell comes back to you you make a DC 8 after you make the strength DC check the spell returns to the target and they make a strength DC 9 following the curve the strength DC increases by 1 after each save.

the damage of the spell is 1d8 after each save the amount of dice used is increase by 1 for example (after the first save it becomes 2d8 after the second it becomes 3d8 and so on)

* - (a hacky sack)

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

ryethehunter

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